Issue: Multiple cascading errors starting from font initialization, leading to failure in loading game assets. Main errors:
Initial Font Error:
17.11.2024 05:21:58 |E| System.TypeInitializationException: An exception was thrown by the type initializer for AssetManager ---> System.FormatException: Input string was not in the correct format
at System.Int32.Parse (System.String s) [0x00000]
at Memoria.WindowManager.CenterWindow ()
Subsequent Failed Components:
Status sets loading
Battle actions loading
Character base stats
Items and effects
Character equipment
Battle parameters
Root cause appears to be in WindowManager.CenterWindow() causing a format exception during AssetManager initialization.
All errors follow same pattern with FontManager attempting to load/set default font and failing.
[Bug Report] Font Initialization & Asset Loading Failures - Memoria FF9
Version: Memoria 2024-11-17 OS: Windows 10 (Build 26100.0) Mods: MoguriMain, MoguriVideo SteamSDK: Initialized Audio: MiniAudio (48000Hz)
Issue: Multiple cascading errors starting from font initialization, leading to failure in loading game assets. Main errors:
Initial Font Error: 17.11.2024 05:21:58 |E| System.TypeInitializationException: An exception was thrown by the type initializer for AssetManager ---> System.FormatException: Input string was not in the correct format at System.Int32.Parse (System.String s) [0x00000] at Memoria.WindowManager.CenterWindow ()
Subsequent Failed Components:
Root cause appears to be in WindowManager.CenterWindow() causing a format exception during AssetManager initialization.
All errors follow same pattern with FontManager attempting to load/set default font and failing.