Currently the client naively thinks that you are in a world and will start injecting DMA's and alter GAME variables as soon as you log in, as this totally does not work, while on the world selection screen, we must implement a mechanism to detect whether a players is inside a world, or not.
Currently the client naively thinks that you are in a world and will start injecting DMA's and alter GAME variables as soon as you log in, as this totally does not work, while on the world selection screen, we must implement a mechanism to detect whether a players is inside a world, or not.