Closed KeyboardInterrupt closed 4 years ago
To help with this, in the latest working CAOS branch there is a script in the new WWR agent, 1008, that the client could trigger when a person's online status changes.
Example: mesg wrt+ game "aw_wwr_agent" 1008 "Aiko" "online" 0
p1 is the username, p2 is either "online" or "offline"
If this line is used to only update on status changes, it will greatly reduce the load on the engine.
To be more specific, this is how I imagine this working:
This is made obsolete by the Switch to ReBabel
Currently the Client is Hammering the Contact update script like crazy! To not slow down the game unnecessarily, we should only trigger this upon a change, i.e. every time a players online status changed, or a new player is added to the List.