Closed hybridherbst closed 11 months ago
Thanks for the suggestion. we will put in our roadmap. If you really need this feature soon, I am also open to PR. a lot of time the problem is threejs is not very stable if we use custom shaders we have to keep up with their updates quickly.
Hi just added the support with 0.10.5
Right now it seems either "transparent" or "opaque" are supported. In some cases "opaque + alphaClip" would be desirable, e.g. to have circular or bokeh particles that properly render depth.