Closed marwie closed 11 months ago
Hi @marwie, I will look into this.
Thank you
@marwie , I think it's probably on your own private branch. I went back to 0.7.3. and didn't find Vertical and Horizontal Billboard. right now you can do:
instancingGeometry: new PlaneGeometry(1, 1).rotateX((-90 / 180) * Math.PI),
renderMode: RenderMode.Mesh,
to support horizontal billboard. I don't think we support vertical billboard that always face camera. we will it to our future feature list.
BoxGeometry has 6 faces 12 triangles, it's not efficient to do billboard rendering.
We dont have a private branch or fork. The code above is in needle engine and worked in quarks 0.7.3 as mentioned above to make particles behave correctly.
I will try what you suggest soon, thank you. And adding this feature would be great :)
@marwie added support for vertical & horizon billboard
Works like a charm, thank you
Hello,
prior to 0.10.6 (in version 0.7.3) we could create horizontal and vertical billboarding by modifying the mesh geometry. This doesn't work anymore. Is there a way to add this behaviour again?
Old code: