Originally this branch was made to fix startColor for colorRange but sadly you beat me to the punch an hour ago.
(Side Note: I do think the fix I utilized would be more accurate. There is already a RandomColor range available. I implemented colorRange to linearly step through the lerp so that we actually spread the two colors across all spawned particles. )
Anyway, I updated the three.js dependency. I updated to the new Object3D event types. Also gave ParticleEmitter a default event type.
Originally this branch was made to fix startColor for colorRange but sadly you beat me to the punch an hour ago.
(Side Note: I do think the fix I utilized would be more accurate. There is already a RandomColor range available. I implemented colorRange to linearly step through the lerp so that we actually spread the two colors across all spawned particles. )
Anyway, I updated the three.js dependency. I updated to the new Object3D event types. Also gave ParticleEmitter a default event type.