I want my particle to render on top over all other objects in the scene. however setting depthTest false on the material is not making it render on top as i'd expect, is there another way I should be approaching this? Thanks again, this framework is amazing!
new ParticleSystem({
...
material: new MeshBasicMaterial({
map: this.texture,
blending: AdditiveBlending,
transparent: true,
side: DoubleSide,
//Here
depthTest: false,
}),
}
I want my particle to render on top over all other objects in the scene. however setting depthTest false on the material is not making it render on top as i'd expect, is there another way I should be approaching this? Thanks again, this framework is amazing!