Aldavere / project-nevada

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Wattz Pistol has ill-suited attack animation #53

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Fire the Wattz laser pistol.
2. Watch the beam jump off of where the impact point is.
3.

Please provide any additional information below.

Simply put, the Wattz laser is using a poorly suited attack animation.  Beam 
projectile meshes remain attached to the projectile node when the weapon kicks 
backwards if an impropely suited attack anim for beam projectiles is used.  
Understandable since the default laser pistol attack anims lack proper iron 
sight functionality.  However, between Joefoxx's available iron sight-enabled 
Attack3 anim sets and the potentially compatible new Attack8 set for the 
recharger pistol in the v1.4 patch, this can be solved.

Original issue reported on code.google.com by MadCat...@gmail.com on 10 Jul 2011 at 4:17

Attachments:

GoogleCodeExporter commented 8 years ago
Welp, you can rule out Attack8... thirdperson doesn't work.  It'll aim up and 
down... it just won't fire anything but straight.  -_-

Original comment by MadCat...@gmail.com on 10 Jul 2011 at 4:30

GoogleCodeExporter commented 8 years ago
Aah ok, I always felt there was something off when firing the wattz, now I know 
why :)
So how best to fix that? Are there any vanilla anims that can be used?

Original comment by schlangs...@gmail.com on 10 Jul 2011 at 1:51

GoogleCodeExporter commented 8 years ago
nvm, attack3 seems to work fine.
Fixed in r1007.

Original comment by schlangs...@gmail.com on 10 Jul 2011 at 2:04

GoogleCodeExporter commented 8 years ago
Attack3 may work fine because you have a replacer from somewhere, either from 
Joefoxx's animation mods or from WMX.  It may be prudent to pack them in 
somehow.  Joefoxx has put a universal "yes as long as credited" permission on 
his stuff IIRC

Original comment by MadCat...@gmail.com on 10 Jul 2011 at 3:53

GoogleCodeExporter commented 8 years ago
Oh, and this will also have to be fixed in the WMX/WME addons as well, since 
they're still set to the old anims due to form override.

Original comment by MadCat...@gmail.com on 10 Jul 2011 at 4:05

GoogleCodeExporter commented 8 years ago
Oh ok, yes I have WMX. So mh... yea might have to include that animation then, 
guess there's no harm in doing so. Too bad the WMX patch was just updated 
today, but I also noticed that the reload animation for the modded tesla rifle 
is wrong, so another update might be necessary anyway.

Original comment by schlangs...@gmail.com on 10 Jul 2011 at 4:31

GoogleCodeExporter commented 8 years ago
Ok, so after taking a look at my anim folder, the only fixed attack3 anim I 
have there is for the IS (otherwise it moves left when firing with IS). But 
that happens to the normal laser pistol as well, so I don't think its necessary 
to include the fix.

Original comment by schlangs...@gmail.com on 10 Jul 2011 at 4:41

GoogleCodeExporter commented 8 years ago
The IS is what is fixed.  It needs to be included because the iron sight anim 
is what's bugged.  If you set the Wattz laser to use Attack3 and the fixed 
1hpattack3is is missing, it'll skew to the left like the recharger pistol used 
to do.

Original comment by MadCat...@gmail.com on 11 Jul 2011 at 5:59