Alderon-Games / pathoftitans-bugs

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Some Ideas I had For Content #10725

Closed GwGSharkfan closed 1 year ago

GwGSharkfan commented 1 year ago

AI PACKS: I think the devs should divide the map up into sectors maybe 5 or 6 per map and then just spawn a random AI heard of dinos (maybe 3-10 dinos or something) and have them roam between food sources and water. For predators you can find tracks and droppings from the heards of herbivores to track them down and take out the heards (killing any of the dinosaur in the heard will reward a decent amount of growth and marks, but killing the entire heard awards a large amount of both) and heards of carnos will call out for other carnos to help them in combat (helping carno heards kill players will award growth and marks, but will place a bounty on your head awarding players for killing you) As for herbivores, obviously the AI carno heards will try to kill any herbivores they come across that's pretty self explanatory. However the AI herbs will call out for herb players to join them and keep the heard safe (you gain growth and marks for killing carnos trying to kill the heard, maybe even a passive growth and marks for staying with the heard. While killing enough carnos with the heard will place a higher bounty on the heard and also one on you). Then I would randomly spawn heards of dinos in each sector. Respawning a new one when the heard dies.

EGG LAYING: I don't think you take The Isle approach here, but maybe whenever a AI heard dies a random player in a sector will get a nesting quest requiring them to gather branches and pine cones and bringing them to an area. Once the nesting is complete you will have to lay eggs and defend them from hostiles who can track you by finding your tracks. Once the eggs hatch you get a large amount of growth and marks and a heard spawns.

INCENTIVES: I know a lot of people complain about people only playing apexes and flyers. My solution is an incentive system similar to the one Dead By Daylight recently incorporated into their game. For those unfamiliar the system detects when the amount of survivor player or killer players far exceeds the other and gives you extra points for playing the other option. I think that offering extra growth and marks to dinos with a low population on the server. It won't guarantee dino diversity, but it would be a good way to push players into trying something new.

GRIEFERS: I don't think griefers are a huge problem, but it would be fun if there was a way to push a server to deal with griefers in a fun and engaging way. I think a bounty system (similar to what I described in my heard section) would do wonders. I pose the idea of an infamy level kind of like GTA's where killing enough dinos without dying will give you increasingly levels of infamy that will award you with extra growth and marks for completing quests and killing dinos. However each level of infamy you advance to you are easier to track and the reward for killing you is more. Eventually leading to you being marked on the map at the top level of infamy (perhaps this could even be a tribe label as well)

I know this is a long post, but please let me know what you think. I hope the devs continue to add to this game in the future and give us more reasons to play.

AlderonEmu commented 1 year ago

Please direct this and future feature requests to our user suggestion board: https://feedback.pathoftitans.com