Alderon-Games / pathoftitans-bugs

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Allo “Fresh Blood” Inconsistencies. #13203

Closed arimbuc closed 3 months ago

arimbuc commented 3 months ago

Patch #: .32908h2 @5.3.2 Platform: Mobile iPhone 14 Alderon ID: 226-743-089

Description: Allo’s fresh blood ability activates as a buff when it bleeds a creature, according to the game description and also allo’s niche. However, the fresh blood ability also activates when the allo itself is bleeding, despite there being no other bleeding creatures within 50 meters.

Expected behavior: A bleeding dino should be what activate allo’s fresh blood ability, increasing its attack damage by 10%. The description of “Fresh Blood” does not indicate that the allo being applied bleed to will also activate the ability, so I am assuming this is a bug.

Observed behavior: When allo is fighting a creature that inflicts bleed, it automatically gets the buff applied and thus does not have to apply bleed to another creature in order for the ability to toggle on. This means smaller creatures with bleed like conc have a severe disadvantage fighting an allo because they will inadvertently buff it.

Reproduction steps:

On an allo, make sure you have the “Fresh Blood” ability equipped as a sense.

Initiate combat with a creature that deals bleed, but do not apply bleed to that creature.

As allo begins to bleed, it will receive the “Fresh Blood” ability despite no creature within 50 meters bleeding.

*If this is intended I apologize, I just think it doesn’t make sense or the description is slightly inaccurate so I am reporting just in case!

Evidence:

https://github.com/Alderon-Games/pathoftitans-bugs/assets/155263471/0febd15d-9c69-4dfd-ac5f-a145a4005615

AlderonEmu commented 3 months ago

Closing as this issue is known, or has already been reported. Thank you for your report nonetheless!