Description:
There's a bit of a UI hitch when working with undeletable objects.
If your selection includes a combination of deletable and undeletable objects (ex: a waystone), and the "Delete All" button is pressed, the properties panel will not update and will be showing properties for one of the deleted objects.
While in this state, I can also reproduce consistent client crashes after waiting ~20-30s and playing with the Apply/Apply To All buttons.
Steps To Reproduce:
Enter creator mode
Select an array of objects, must include at least one deletable and one undeletable object.
Open the Selection dialog
Select a deletable object.
Click "Delete All".
The deletable objects will be removed, but the properties panel's state will not be updated.
Description: There's a bit of a UI hitch when working with undeletable objects.
If your selection includes a combination of deletable and undeletable objects (ex: a waystone), and the "Delete All" button is pressed, the properties panel will not update and will be showing properties for one of the deleted objects.
While in this state, I can also reproduce consistent client crashes after waiting ~20-30s and playing with the Apply/Apply To All buttons.
Steps To Reproduce:
Clip:
https://user-images.githubusercontent.com/6813253/132332192-2d687015-bac5-4362-959a-47e502642386.mp4