Hopefully this belongs here, but loaded mods into my server yesterday after the cloudcooker patch, and they all (6 creature mods, one skin mod) seem to be crashing the server/causing some instability in some way. I usually (before the big Unreal 5 update and after) am able to run 20-30 players (with the same mods before the big update) and have had no stability issues. Adding creature mods after the recent patch causes tick rate to jump all over the place, yellow error text for the modded creatures in the log, and eventually causes the server to crash if we go even close to our normal population numbers.
Hopefully this belongs here, but loaded mods into my server yesterday after the cloudcooker patch, and they all (6 creature mods, one skin mod) seem to be crashing the server/causing some instability in some way. I usually (before the big Unreal 5 update and after) am able to run 20-30 players (with the same mods before the big update) and have had no stability issues. Adding creature mods after the recent patch causes tick rate to jump all over the place, yellow error text for the modded creatures in the log, and eventually causes the server to crash if we go even close to our normal population numbers.