Might be nice to have the ability to generate one-handed expertise values - i.e., a orc or gnome wielding axe/dagger, above the racial expertise cap but below the overall cap. Probably don't want to compute this all the time, but having the ability to get it when needed would be nice.
For that matter, we might want to think about defining an EP function where you only get EP values for the base stats you care about. For instance, if at some point a caster model is built, they'll want int and spirit EP values, but rogues don't need those. Or, in most cases, to parry expertise calculations. This probably wants to be user configurable, but have a sensible default.
Might be nice to have the ability to generate one-handed expertise values - i.e., a orc or gnome wielding axe/dagger, above the racial expertise cap but below the overall cap. Probably don't want to compute this all the time, but having the ability to get it when needed would be nice.
For that matter, we might want to think about defining an EP function where you only get EP values for the base stats you care about. For instance, if at some point a caster model is built, they'll want int and spirit EP values, but rogues don't need those. Or, in most cases, to parry expertise calculations. This probably wants to be user configurable, but have a sensible default.