In combat cycles, the dps breakdown function will throw different data (for all items but killing spree) if called after talent_ranking(). This behaviour won't happen if we don't use the talent cache; I'll be digging around the issue but, for the time being, I'm disabling the cache in my forks until we trace the bug; see that this change significantly decreases performance.
In combat cycles, the dps breakdown function will throw different data (for all items but killing spree) if called after talent_ranking(). This behaviour won't happen if we don't use the talent cache; I'll be digging around the issue but, for the time being, I'm disabling the cache in my forks until we trace the bug; see that this change significantly decreases performance.