Closed josephsdaniels closed 2 years ago
This was caused by the function that got the new mesh index looking for the id of the active mesh, instead of all available keyframes. This has been fixed with the help of another function wrote to improve the Onion Skin logic. Two birds with one stone.
Unfortunately, this is still not fixed. Try duplicating a pose and moving it to another time. It's still impossible to hit Keyframe Mesh to make this a unique pose like we used to be able to do in the previous incarnation of this (Keymesh). This functionality is very important to have, for the following use cases: -reusing an existing pose but wanting to tweak it slightly, say for making some subtle ease in/out -making a library of mouth shapes and wanting to use those throughout an anim and also add unique shapes or inbetweens based off the original set.
So I tested the file. But I am not able to reproduce the error in a different file. During debugging, while scrubbing through the timeline, the only error is
TypeError: 'module' object is not callable
Can you uninstall the addon, reinstall it and then try creating a new file to see if you can reproduce the issue?
Sure thing. Completely removed, reloaded Blender, re-installed, and I can re-create it every time I try.
Steps to Reproduce:
The reason this is so important is that sometimes you want to duplicate a few previous poses but then make those duplicates unique. This is currently impossible, to my knowledge.
Hey so sorry about this, I actually meant to post my previous message in the other issue you reported, not this one. I got confused. The fix for this issue is already in progress.
The fix for this issue will land in the next release
Currently, the workflow for making in-between poses can be difficult or impossible. In the attached scene, try making an in-between pose on frame 20.
HeartBubbles_v02.zip