Closed crashangelbr closed 8 years ago
And if you use the viewport mode can you have more than 1 viewport?
Btw thanks for the example most useful, also i noticed your using the hdr cosole command, does this use memory shate mode in spout or a texture share?
@crashangelbr RenderToTextureTools search for "SceneCapture2D" Here a link https://www.youtube.com/watch?v=jWRkM-95k2I
@sheridanis
modifying the code you can capture any viewport.
i use GEngine->GameViewport->Viewport->GetRenderTargetTexture()->GetNativeResource();
to get the texture.
in editor work fine but if you build and pack the project to windows to publish dont work, need other way.
about console command, surely I was testing how the screenshot utility work, the plugin dont use it, at least I dont remember, if you're referring to the node "Add Scene Capture Component 2D" possibly I have tried many options because I do not get the "scene capture" render what I want
Hi, Im Trying why GameViewPort and my Receive is OK!!!!!
More for my is necessary in application utility various receivers and when a try sending why TextureRender2D im my application is Black Screen...
How you create in UE4 you TextureRender2D???
Thanks!!!!