Open GoogleCodeExporter opened 9 years ago
More details please? Platform, or include code?
Original comment by georgebr...@google.com
on 13 Jan 2012 at 10:58
ok.when i run it on chrome,When chrome already load a mesh i cant drop down
the dropdown menu.but on firefox it is ok,i can select the droplist to
clear and load anothermesh. and i found that if option do nothing it
always can drop the list.
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Original comment by ggdagch...@gmail.com
on 17 Jan 2012 at 3:18
Hi,
I ran into this same problem actually - dropdowns worked fine for me in Firefox
but Chrome users reported they failed to open when clicked. This happened to
either all the dropdowns, or none.
I think the problem may have been that one of the dropdowns had options that
were not assigned to the variable, i.e.
valRenderer =
folderRender.add(params,'renderMethod',['methodOne','methodTwo']).name('renderMe
thod');
valRenderer.onChange(function(value) {
if ( value == "methodOne" ) {
params.renderMethod = "otherStringOne";
//other things
}
if ( value == "methodTwo" ) {
params.renderMethod = "otherStringTwo";
//other things
}
});
Making these consistent seems to have fixed things (for all dropdowns, though
only one had this issue) in Chrome.
Original comment by rav...@gmail.com
on 23 May 2012 at 5:13
Hi ravhin,
Can you post the code that works? Sorry, I am not able to figure out what you
mean.
Original comment by malav.bh...@gmail.com
on 29 May 2012 at 7:09
I have the same issue on Chrome 23.0.1271.95m, Win64, AMD E350 netbook. Works
fine on FireFox on the same machine.
A simple GUI on my page has the issue:
var gui = new dat.GUI(); // height of 30px per control ish
gui.add(obj, "shademode", ["plain", "depthcue", "lightsource"]);
gui.add(obj, "fillmode", ["fill", "filltwice", "inflate", "fillstroke", "hiddenline"]);
Original comment by kev...@gmail.com
on 11 Dec 2012 at 10:38
I have same issue. But it does not work in firefox either.
var params = {
brush: {
strength: 1.0,
color: "#ae23ff",
type: items.Me
},
path: "#ff23ae",
actions: {
find: function() {}
}
};
var gui = new dat.GUI();
var brush_folder = gui.addFolder("Brush");
brush_folder.add(params.brush, "strength", 0, 1);
brush_folder.addColor(params.brush, "color");
brush_folder.add(params.brush, "type", { Ground : 1, Me : 2, Goal : 4 });
brush_folder.open();
gui.addColor(params, "path");
gui.add(params.actions, "find");
Dropdown simply dows not work. Even though it renders select with all options.
Original comment by bogdan.w...@gmail.com
on 19 Jan 2013 at 7:17
Using three.js or mouseDown-Event??
I had the Problem using dat-.gui dropdown and a mouse-controlled camera with
three.js.
Problem:
event.preventDefault();
Using this line in a MouseListener bound to mouseDown will stop dat.gui
dropdown from working.
Original comment by Bertram...@googlemail.com
on 26 Jun 2013 at 7:54
That was my issue, thanks
Original comment by bogdan.w...@gmail.com
on 26 Jun 2013 at 8:30
Original issue reported on code.google.com by
ggdagch...@gmail.com
on 10 Dec 2011 at 4:45