AlecHawes / nullpomino

Automatically exported from code.google.com/p/nullpomino
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too much garbage/ very short games in 3v3 team games #70

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. 3 v 3 TEAM games
2.
3.

What is the expected output? What do you see instead?

There's no way to reduce garbage as fractional or reduced garbage doesn't seem 
to work. because it treats both 3 player teams as 1 player each. This makes 
that every player gets all lines from each player, making for very short 
games.(if 3 players on one team send a tetris each every player on the other 
team will each get 12 lines)

What version of the product are you using? On what operating system?
nullpo 7.5 netplay

Please provide any additional information below.

Original issue reported on code.google.com by wweism...@gmail.com on 13 Feb 2011 at 5:15

GoogleCodeExporter commented 8 years ago
I believe treating a team as 1 player is intentional.

If the garbage is split between the team, like in TF, then the game is pretty 
much decided when one player is dead, with the victor being the opposite team. 
The team with the lesser number of players is at a huge disadvantage, as their 
attacks are split over a greater number of players, making it impossible to 
have any chance of a comeback.

I can't think of how fractional/reduced could be implemented. You would need to 
account for different cases such as 3v3, 3v2, 3v1, 2v2, 2v1 etc and it would 
also have to be balanced. For example, would the garbage table be the same in a 
3v1 and a 2v2 game because the number of players are equal? I'd like to hear of 
any ideas that are feasible. At the moment, I can't think of anything that is 
better than the current system. The games are short but it doesn't discriminate.

Original comment by prelude...@gmail.com on 14 Feb 2011 at 12:02

GoogleCodeExporter commented 8 years ago
Hi,

Ah, I talked about it with Myndzi who told me to raise an issue, so it led
me to believe that this wasn't intentional, and also because I haven't seen
many team games
on nullpo I thought there haven't been many people trying it.

I have not thought much about how to resolve it, maybe it could
be discussed at Hard Drop, but it seemed to me a 3v3 was not much fun and we
were playing with a very mixed (in skill level) group.
Basically every game lasted 20 secs, with most of the time people sending
their first attacks (between 4 and 10 lines) and then 4 or 5 players being
overwhelmed by all the garbage,
leaving 2 players to finish the game.

I do think that in a 3v3 (or 2v2), the team to lose a player to a KO should
be at a disadvantage, but to consider all possibilities is indeed not easy,
however I'm assuming that most team games will be based on equal numbers and
3v1 will be very rare, and wouldn't the person 1 in 3v1, going against 3
expect to be crushed or have a hard time and win rarily?

Anyway, to me it still seems the most logical to have at least an option for
reduced garbage for teams, so that it works similar to fractional garbage in
ffa rooms now.
I'm not a programmer so I don't know how complicated or difficult all this
is,
but let me know if I can help in anyway.
Best,
(mippo btw)

Original comment by wweism...@gmail.com on 14 Feb 2011 at 1:21