Open GoogleCodeExporter opened 8 years ago
Additionally, the fps also start at 60 then drop in about 20 seconds to about
30, making the game unplayable (and java takes 100% processor). No additional
messages are reported in the console after the loading phase. Fps go back to 60
when "retrying" a new game (without quitting the application), then they drop
back to 30 in 20 seconds.
Original comment by alexis.g...@gmail.com
on 25 Oct 2011 at 1:29
I think it's because your initializing the texture every time you call it.
What you should be doing is having a init method like :
private void initTextures(){
Texture1 = [init texture here];
}
Then when you need the texture say
neededTexture = texture1;
Original comment by 5C0J...@gmail.com
on 4 Jan 2012 at 8:38
Original issue reported on code.google.com by
alexis.g...@gmail.com
on 25 Oct 2011 at 1:08Attachments: