Open GoogleCodeExporter opened 9 years ago
I pondered this a bit more: was this done to avoid code duplication for the
"Cancel" and "Start game" buttons which work in a similar spirit for both
dialogs?
I guess that's a valid reason to share some code and the glade layout then...
but still, that inoperational column could be safely made invisible for the PGN
Open Game dialog, couldn't it? If you agree, I'll go ahead and make it
invisible to make the PGN Open Game dialog less crowded and clean.
Original comment by jonas.thiem@gmail.com
on 18 Sep 2012 at 12:14
I renamed the issue to reflect this line of thought, and will fix/change this
soon. (I will hide the column that doesn't do anythin on the PGN "Open Game"
dialog and leave the glade file shared among the dialogs as it is now)
Original comment by jonas.thiem@gmail.com
on 18 Sep 2012 at 2:42
Original comment by jonas.thiem@gmail.com
on 18 Sep 2012 at 2:42
Ok, probably set this to accepted a bit early :) so, gbtami and me discussed
this a bit (MrJones is me):
22:30 < btami> I think the variant part has no reason on open dialog, but
players and timecontrol can have
22:30 < btami> think you play a game against an engine, but not finish it, just
save
22:31 < btami> later you open it, and continue, but against a different angine,
or with different timecontrol
22:31 < MrJones> ok
22:31 < MrJones> hm
22:32 < MrJones> still, if the PGN only contains finished games you want to
view, I find it confusing in a way
22:33 < btami> pgn can contain unfinished games (ending mark is *)
22:33 < MrJones> I know
22:33 < btami> ok :)
22:33 < MrJones> however, the PGN would always already contain the time control
and enemies
22:33 < MrJones> and I don't think it's intuitive to show the controls on the
Open PGN dialog when the PGN already contains all that info
22:33 < MrJones> e.g. I thought those were supposed to filter things
22:34 < MrJones> then clicked around and noticed that nothing changed, then I
was really stumped on why those controls were around
22:34 < btami> hmm
22:34 < MrJones> I think a better approach would be to allow to change time
controls while a game is running
22:34 < MrJones> and then to open a PGN always with the time control it has
specified, but allow changing it when the game is opened
22:35 < MrJones> since I don't think that is done often, it would also make
sense to get it out of the Open Game dialog simply because it's not used often
22:35 < MrJones> also it would allow changing time controls all the time
WITHOUT saving the current game as PGN and reopening it :P
22:35 < MrJones> (which is what you currently need to do to change them I
suppose?)
22:37 < btami> telling the truth, I allways select human-human/untimed/normal
when I load a game to study from any .pgn
22:38 < btami> so seems you are right, except unfinished games, but I never
saved any unfinished game to later use before
22:39 < MrJones> well but if you saved an unfinished game, you would most
likely continue it with the saved time control, would you not?
22:39 < MrJones> instead of suddenly turning your saved blitz game into an
hourlong tournament game
22:39 < btami> yes
22:40 < btami> ok, can you write attach this conversation to the issue, please
22:40 < btami> maybe it can help to Thomas and others to understand it better
22:42 < MrJones> hm
22:42 < btami> anyhow, just wanted to ask you in general to follow this
"protocoll" regarding GUIchanges in pychess: file
issue-discuss-agreement-change the code
22:42 < MrJones> but then it would be best to add a menu entry first before
removing that column
later:
22:48 < MrJones> I'll probably do a clone for this
22:48 < MrJones> anyway, I am just pondering
22:48 < btami> ok
22:48 < MrJones> while changing time control is unlikely, I find it much more
likely to resume a game with different enemies or engines
22:49 < MrJones> but I still find it confusing when those dialog controls are
always visible even for finished games where they don't do much
So result, I am undecided. I am not much of a fan of the current PGN "Open
Game" dialog, but of course all functionality should be kept.... so I'll need
to think about this a bit to see if I can suggest something better. When I'm
done I'll post my ideas here.
Original comment by jonas.thiem@gmail.com
on 19 Sep 2012 at 1:44
I'm glad you are pointing this out.
I agree that the dialog should have more focus on the right side, and less on
the left side.
How about this:
- Redo the dialog so the "Open Game" box has more room
- Combine "Players", "Time Control" and "Chess Variant" into a single info box, simply stating the values from the file.
- Allow changing the values from the file, using 'click and edit' text, or something like the small wrench icon we use in the new game dialog.
The dialog really is only designed for opening games for playing, not for
analysis. For that we would need a lot more changes.
I don't support allowing changing the time while playing.
Let's try and see what mockups we can come up with
Original comment by lobais
on 26 Sep 2012 at 9:38
My current preferred idea is this one:
- The PGN Open Game dialog column with Players/Time Control/Chess Variant
should go
- Instead, when opening a PGN game, there is a "Resume Game from here" button
(which is disabled if the game is currently showing a checkmate/ending position
of course). When clicking the button, I am asked for Players, Time Control and
Chess Variant and can play the game from the currently shown position with the
provided settings.
- When the game I opened is unfinished, in addition, PyChess will instantly ask
me when opening the game if I want to resume playing it (and if I click yes,
also show that resume dialog with Players, Time Control and Chess Variant
options to me)
I really oppose the idea of keeping those options in the PGN Open Game dialog,
because I find them really confusing when you browse only FINISHED games (I
assumed them to filter the finished games first, and when they didn't I was
really confused why those options were shown for). Still, they are needed in
case someone wants to play a finished game from a non-finished position with
different settings (hence the "Resume game from this position" button which
allows this).
Original comment by jonas.thiem@gmail.com
on 26 Sep 2012 at 10:35
Original comment by gbtami
on 22 Apr 2013 at 6:44
I raed this again and have to correct myself :) The most correct solution
should be to disable all "Players", "Time Control" and "Chess Variant" controls
if it was started from Open game menu, but initialize them from .pgn game
header tags. I don't think changing any of them in an unfinished game make
sense or has any real practical benefit.
Original comment by gbtami
on 25 Aug 2013 at 8:21
Original issue reported on code.google.com by
jonas.thiem@gmail.com
on 17 Sep 2012 at 1:33