Open GoogleCodeExporter opened 9 years ago
The "Engine Controls" section I mentioned would go into the split-out Engine
Analysis panel, which would have the controls and the actual analysis from the
engine. The attached images (Fritz 13) has controls for, cpu #, adjusting
MultiPV (I think), and stopping the engine. They also have labels showing kN/s,
depth, best move eval, and time spent analyzing move.
Original comment by mattgatto
on 4 May 2014 at 10:03
Attachments:
The Crafty Chess gui has a Ponder checkbox, and a Strength slider adjustment,
which would be good too.
However, all the rest of the stuff in its "Crafty Control Panel", like changing
the side/color the engine is playing, and the time controls, should, I think,
go in a different dialog, available from the Game menu, such as "Game
Settings", that is a subclass or related class of the New Game dialog. Or make
it a combination of New Game dialog controls and what's currently in
Game->Properties.
Original comment by mattgatto
on 4 May 2014 at 10:15
Attachments:
Unfortunately it's gtk behavior that spin cell renderer shows the control only
when you click into it. Unless it only shows the value in it.
Original comment by gbtami
on 5 May 2014 at 8:09
OK, well I guess it needs to be presented in a way that shows that it's an
editable value, i.e., have something like "Number of variations: " to the left
of it.
Original comment by mattgatto
on 7 May 2014 at 12:25
Original issue reported on code.google.com by
mattgatto
on 4 May 2014 at 9:29