Closed treblelover closed 10 hours ago
On further checking, it works if MPC Audio Renderer is selected, but not when the audio renderer device is explicitly selected. I have multiple audio devices for different purpose, video(bass) and music(treble) playback, and I use MPC-BE only for music and thats why need to select specific audio device, can this be fix in the code?
Can't confirm. For me is working.
You can select device in settings of MPCAR.
Selecting device directly in renderers list, actually means using ancient WaveOut renderer, which is a bad choice and does not support 384khz. Neither does DirectSound.
Not working with 384kHz sampling rate audio device.
Provide a sample.
The explanation by clsid2 really helps. I hope MPC-BE stays this way and never remove the DirectSound option. Compared to foobar2000 I like MPC-BE more in terms of sound quality, DirectSound and Resampler DMO (commercial grade resampler) sounds better to me as a treble lover, but it could also be that it uses less system resources on my not very powerful PC so it sounds better.
OS : Win10 64bit From google, I saw a mention in doom9 forum in 2018 about it working, is it broken already? The 384khz working in foobar2000 on the same system.