Closed BuyMyMojo closed 10 months ago
DirectX 12 + HLSL. We don't support DX12.
I don't understand what you need (I don't have an AMD card). But you can make the changes yourself and create a pull request so that we can take a look and other users can test your solution.
You don't need an amd card, it can run on integrated graphics, works pretty well as a sharp scaler in mpv,
I'm not interest. If somebody create patch/pull request - ok.
I know issue #40 exists but I would also love to still see FSR 1 added into the renderer.
That is a full super resolution method but FSR 1 is just a Edge-Adaptive Spatial Upsampling method and does not attempt to be Super Res. I would prefer to use it over Catmull-Rom or Lanczos.
This is not needed! FSR 1.0 is just an upscaling filter and is not hardware specific. there is a GLSL implementation for MPV here for the reason that it can be a preferred scaler.
it is a very light weight method and for watching game content it is especially nice but I've also found it to be my preferred way to watch modern 1080p anime on my 4k monitor.
Current FSR1.1 repo: https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/main/docs/techniques/super-resolution-spatial.md