In madVR, when changing rotation, it seems to redraw automatically. If MPCVR, it does not seem to. mpc-be code calls "MoveVideoWindow()" after for all renderers except madVR (states it is for EVRcp and Sync). In my testing, this was also required for MPCVR.
This is not a problem, but I wondered if it was intentional, or a "regression" compared to madVR.
In madVR, when changing rotation, it seems to redraw automatically. If MPCVR, it does not seem to. mpc-be code calls "MoveVideoWindow()" after for all renderers except madVR (states it is for EVRcp and Sync). In my testing, this was also required for MPCVR.
This is not a problem, but I wondered if it was intentional, or a "regression" compared to madVR.
Thanks!