Closed AlemSnyder closed 1 year ago
configure_file
if STREQUAL
mesh.cpp has HORRIBLE variable names, everything is one letter. Please name more descriptively. voxelutility is really I/O Utility and also duplicated in terrain.cpp
These are fixed
include guards are fixed
https://github.com/pocc/pre-commit-hooks
configure_file
with CMAKE_BUILD_TYPE andif STREQUAL
to load shaders from root on dev and build on prod (also see tutorial)