Closed AlemSnyder closed 1 year ago
All comments resolved
I messed up logging in opengl. This leads to segfaults...
The issue is fixed on Graphics/imgui. That pull request also includes mesh edit, and sky background 2.
I don't want to deal with two extra prs, so I will close these two, and merge everything into imgui.
Adds functions such that if the terrain in the world is edited, then this will update the mesh that is saved on the gpu.