Given that the player can use pattern buffers at any time, even when seriously injured and/or oxygen-starved, it would be nice to see the player's shield and air percentages on the Continue Saved Game screen, on a per-savegame basis; it looks like both could fit in one or two lines on this screen. Either...
Given that the player can use pattern buffers at any time, even when seriously injured and/or oxygen-starved, it would be nice to see the player's shield and air percentages on the Continue Saved Game screen, on a per-savegame basis; it looks like both could fit in one or two lines on this screen. Either...
300% Shields, 100% Air
or...
300% Shields 100% Air
...whichever would be more space-efficient.