Currently, 3D perspective looks great for normal textures but causes unwanted distortion for anything in the landscape transfer mode (especially when looking up/down).
If it’s feasible, it would be super useful to switch landscapes from cylindrical mapping to spherical mapping when 3D perspective is on. If necessary, this could be an MML texture attribute or a separate transfer mode (but I don’t think this would degrade existing landscape textures).
This feature would significantly expand the types of scenes that could be depicted in landscape textures, and it would also ensure a similar experience between players who use 3D perspective and players who don’t.
Currently, 3D perspective looks great for normal textures but causes unwanted distortion for anything in the landscape transfer mode (especially when looking up/down).
If it’s feasible, it would be super useful to switch landscapes from cylindrical mapping to spherical mapping when 3D perspective is on. If necessary, this could be an MML texture attribute or a separate transfer mode (but I don’t think this would degrade existing landscape textures).
This feature would significantly expand the types of scenes that could be depicted in landscape textures, and it would also ensure a similar experience between players who use 3D perspective and players who don’t.