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Aleph-One-Marathon
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alephone
Aleph One is the open source continuation of Bungie’s Marathon 2 game engine.
https://alephone.lhowon.org/
GNU General Public License v3.0
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Aleph One not saving changes to platform types made in Lua
#476
aaronfreed
opened
8 months ago
0
Build fails with LTO
#475
eli-schwartz
closed
7 months ago
0
Build fails with modern compilers
#474
eli-schwartz
closed
8 months ago
8
Cursor position on the lua console gets further and further out of position the more you type
#473
wrkncacnter7
closed
5 months ago
1
Node object visibility regression
#472
TrajansRow
opened
8 months ago
2
M1's main menu does not navigate logically with controller
#471
Iritscen
closed
7 months ago
0
1.7 Color depth reduction with OpenGL
#470
Sharkie-Lino
closed
8 months ago
1
Add Level.completion_state_override, enabling Lua to set mission states
#469
aaronfreed
closed
5 months ago
0
Namespace SIGNAL, Code 11 Segmentation fault: 11
#468
parkerwb
opened
9 months ago
8
some Lua terminal functionality broken for M1 maps
#467
treellama
opened
10 months ago
1
Player.overlays, Player:print, and Game.nonlocal_overlays set in Triggers.init get overwritten
#466
treellama
closed
6 months ago
0
Targeted player:print messages in Lua only display for host in film replays
#465
aaronfreed
closed
10 months ago
1
XCode rebuilds everything when building different targets in a row
#464
Kolfering
opened
10 months ago
0
add polygon.media_light accessors
#463
aaronfreed
closed
5 months ago
0
Run key behavior resets when controls menu is opened
#462
zeamador
closed
10 months ago
0
Crash when using Lua to create objects set to “display a random frame” with zero frames per view
#461
aaronfreed
opened
10 months ago
0
Add optional "invisible" parameter to Items.new and Monsters.new
#460
aaronfreed
closed
5 months ago
1
Add support for tests execution on Mac
#459
Kolfering
opened
11 months ago
0
primary textures on transparent surfaces are currently invisible to map overlays
#458
aaronfreed
closed
11 months ago
1
Feature request: safety valve to prevent dead players' souls from being trapped in problematic maps
#457
SolraBizna
opened
11 months ago
3
Feature request: make Items[x].type writable
#456
aaronfreed
opened
11 months ago
0
Feature request: Customizable retrieval missions in MML
#455
aaronfreed
opened
11 months ago
1
Feature request: way to make newly created items invisible
#454
aaronfreed
closed
5 months ago
0
Software mode misaligning “right-aligned” textures
#453
aaronfreed
closed
11 months ago
1
Add support for surround sounds
#452
Kolfering
closed
10 months ago
2
"wander" transfer mode crashes software mode on Windows with really short lines
#451
aaronfreed
closed
12 months ago
3
Feature request: `print` in HUD scripts
#450
SolraBizna
closed
1 year ago
2
Feature request: Stacktraces in Lua errors
#449
SolraBizna
opened
1 year ago
1
256x256 and 512x512 textures not reading correctly from shapes in OpenGL
#448
aaronfreed
closed
1 year ago
0
replace libboost_filesystem dependency with std::filesystem
#447
darealshinji
closed
1 year ago
5
More Sounds not cycling properly in 1.7 beta (Mac Version)
#446
Sharkie-Lino
closed
1 year ago
0
1.7b1 playing previous level’s music over chapter screens
#445
aaronfreed
closed
1 year ago
0
More wall texture sizes for the software renderer.
#444
SolraBizna
closed
1 year ago
0
Make corpse limits dynamic, remove double_corpse_limit preference
#443
SolraBizna
closed
1 year ago
0
Feature request: allow number of saves to be reduced
#442
Q3BFG10K
opened
1 year ago
0
Display corruption when shooting liquids
#441
Q3BFG10K
closed
11 months ago
1
Aleph One BCE behavior differs from original
#440
treellama
closed
1 year ago
0
AppImage build files
#439
darealshinji
opened
1 year ago
3
Terminal cannot scroll backwards to any page that is a centered, full-width image
#438
baudrillardboy
closed
1 year ago
2
Antialiasing doesn't seem to work
#437
Lrflx
closed
1 year ago
3
force_sprite_depth currently defaults to true, contra the MML documentation
#436
aaronfreed
opened
1 year ago
1
Sprites can get clipped by endpoints behind them
#435
LidMop
closed
1 year ago
0
Does not support High-DPI Windows
#434
rkuykendall
closed
11 months ago
1
[QoL feature] Having an option to bind key to toggle always run (and perhaps for always swim as well)
#433
AtifArshad1995
closed
1 year ago
0
Aleph One focuses the macOS Dock when prompting for a scenario
#432
query
opened
1 year ago
0
"Reload from death" accessor
#431
aaronfreed
opened
1 year ago
0
Allowed landscape detonation in M1
#430
mmorrisonlk
closed
1 year ago
0
Missing endpoint clip
#429
LidMop
closed
1 year ago
0
Update MML.html
#428
mmorrisonlk
closed
1 year ago
0
Better default file names for exports
#427
rkuykendall
opened
1 year ago
2
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