Open Arhowk opened 8 years ago
I need to be better at looking at the "Issues" section. I'm thinking of doing a simple schematic of the Quest UI like the Shop and Crafting UIs
so i have more stuff to not do? sounds good to me.
http://puu.sh/kQXcX/c378d0e601.jpg
Some thoughts would be nice
That actually looks really nice. Did you make that in panorama or is it just photoshopped over?
Good stuff. One suggestion I have is some visual indicator of the progress of each objective/sub-objective.
You could use colors like green for completed, orange for in-progress, and red for not started as an example (maybe reds a little harsh :) )
The current quest log has green for done and red for failed. I'm probably big changing that.
Oh cool, ye red for failed is better. Some kind of an in-progress indicator would still be good.
Also, maybe this has already been implemented or is overkill depending on the number of quests available at a time, but perhaps include some kind of filtering options or tree structure (e.g based on area) to make sorting through your quests easier?
yeeeaah if you wanna write that than be my guest.
E/ on second thought, aleteh's picture has to be photoshopped because my system doesn't seperate kills from desc text
It is photoshopped. Also i added an outline so it doesn't disappear on a bright background. http://puu.sh/kQZOY/05bf548a6c.jpg The quest system you made is great. Just need to be changed visually a little bit i guess
There's a dozen of AAA games with quest logs guys no need to reinvent the wheel with the design Just check WoW or your MMORPG of choice
theres also dozens of AAA games with terrain why dont we just use their terrain
But we are copying a terrain already :satisfied:
says you
says allah
I've reduced it a little bit, let me know if its better.
(sorry i have no quests to show what a quest in it will look like damnit aleteh q.q)