Alex313031 / Thorium-Win

Chromium fork for Windows named after radioactive element No. 90; Windows builds of https://github.com/Alex313031/Thorium
https://thorium.rocks/
BSD 3-Clause "New" or "Revised" License
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`#enable-drdc` to enable `Direct Rendering Display Compositor` is not working #186

Open Unknown78 opened 3 months ago

Unknown78 commented 3 months ago

Backgrounds

chrome://flags settings ``` #disable-thorium-icons > Enabled #autoplay-policy > Document User Activation Required #ignore-gpu-blocklist > Enabled #enable-gpu-rasterization > Enabled #zero-copy-video-capture > Enabled #enable-zero-copy > Enabled #scrollable-tabstrip > Enabled - tabs shrink to a large width #zero-copy-tab-capture > Enabled #hardware-media-key-handling > Disabled #use-client-gmb-interface > Enabled #chrome-labs > Disabled #enable-drdc > Enabled #skia-graphite > Enabled #ui-enable-shared-image-cache-for-gpu > Enabled #use-gpu-scheduler-dfs > Enabled ```

Problems

As the title says.

If you try to enable chrome://flags/#enable-drdc

Enables Display Compositor to use a new gpu thread. When enabled, chrome uses 2 gpu threads instead of 1. Display compositor uses new dr-dc gpu thread and all other clients (raster, webgl, video) continues using the gpu main thread. – Mac, Windows, Linux, ChromeOS, Android, Fuchsia, Lacros

#enable-drdc

Then if you go to chrome://gpu

Graphics Feature Status
=======================
*   Canvas: Hardware accelerated
*   Canvas out-of-process rasterization: Enabled
*   Direct Rendering Display Compositor: Disabled
*   Compositing: Hardware accelerated
*   Multiple Raster Threads: Enabled
*   OpenGL: Enabled
*   Rasterization: Hardware accelerated on all pages
*   Raw Draw: Disabled
*   Skia Graphite: Disabled
*   Video Decode: Hardware accelerated
*   Video Encode: Hardware accelerated
*   Vulkan: Disabled
*   WebGL: Hardware accelerated
*   WebGL2: Unavailable
*   WebGPU: Hardware accelerated

The Direct Rendering Display Compositor is still Disabled.

Some said in the link below that it's exclusive to android, but I don't really know. https://bbs.archlinux.org/viewtopic.php?id=285762


Additional info from chrome://gpu for my specific system ``` Driver Bug Workarounds ====================== * avoid_consecutive_keyframes_for_vp9 * disable_accelerated_av1_decode * disable_accelerated_vp8_decode * disable_accelerated_vp9_decode * disable_accelerated_vp9_encode * disable_d3d11 * disable_decode_swap_chain * disable_direct_composition * disable_direct_composition_sw_video_overlays * disable_dynamic_video_encode_framerate_update * disable_imagebitmap_from_video_using_gpu * disable_nv12_dynamic_textures * disable_vp_auto_hdr * disable_vp_super_resolution * enable_bgra8_overlays_with_yuv_overlay_support * enable_webgl_timer_query_extensions * exit_on_context_lost * max_msaa_sample_count_4 * msaa_is_slow * msaa_is_slow_2 * disabled_extension_GL_KHR_blend_equation_advanced * disabled_extension_GL_KHR_blend_equation_advanced_coherent * disabled_extension_GL_MESA_framebuffer_flip_y Problems Detected ================= * Some drivers are unable to reset the D3D device in the GPU process sandbox Applied Workarounds: exit_on_context_lost * Old Intel drivers cannot reliably support D3D11: (http://crbug.com/363721) Applied Workarounds: disable_d3d11 * On Intel GPUs MSAA performance is not acceptable for GPU rasterization: (http://crbug.com/527565), (http://crbug.com/1298585) Applied Workarounds: msaa_is_slow * Disable KHR_blend_equation_advanced until cc shaders are updated: (http://crbug.com/661715) Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent) * Accelerated VP9 decoding is hanging on some videos.: (http://crbug.com/654111) Applied Workarounds: disable_accelerated_vp9_decode * Expose WebGL's disjoint_timer_query extensions on platforms with site isolation: (http://crbug.com/808744), (http://crbug.com/870491) Applied Workarounds: enable_webgl_timer_query_extensions * Direct composition causes rendering issues on Intel SandyBridge and IvyBridge GPUs: (http://crbug.com/775898), (http://crbug.com/785648), (http://crbug.com/9245627) Applied Workarounds: disable_direct_composition * Dynamic texture map crashes on Intel drivers less than version 24: (http://crbug.com/890227) Applied Workarounds: disable_nv12_dynamic_textures * Disable GL_MESA_framebuffer_flip_y for desktop GL: (http://crbug.com/964010) Applied Workarounds: disable(GL_MESA_framebuffer_flip_y) * Disable using GPU backed resource for imageBitmap from video on d3d9: (http://crbug.com/1098445), (http://crbug.com/1105923) Applied Workarounds: disable_imagebitmap_from_video_using_gpu * Disable DecodeSwapChain for Intel Gen9 and older devices: (http://crbug.com/1107403) Applied Workarounds: disable_decode_swap_chain * Intel GPUs fail to report BGRA8 overlay support: (http://crbug.com/1119491) Applied Workarounds: enable_bgra8_overlays_with_yuv_overlay_support * 8x MSAA for WebGL contexts is slow on Win Intel: (http://crbug.com/1145793) Applied Workarounds: max_msaa_sample_count_4 * Disable software overlays for Intel GPUs. All Skylake+ devices support hw overlays, older devices peform poorly.: (http://crbug.com/1192748) Applied Workarounds: disable_direct_composition_sw_video_overlays * Windows hardware decoding doesn't support a set of legacy Intel GPUs: (http://crbug.com/822644), (http://crbug.com/1187900) Applied Workarounds: disable_accelerated_av1_decode, disable_accelerated_vp8_decode, disable_accelerated_vp9_decode * AVC/AV1 hardware encoder MFT output bitrate incorrect upon framerate update on Intel GPUs.: (http://crbug.com/1295815) Applied Workarounds: disable_dynamic_video_encode_framerate_update * Only enable video processor super resolution on Intel Gen10+ GPUs and NVIDIA GPUs with 530+ drivers: (http://crbug.com/1318380) Applied Workarounds: disable_vp_super_resolution * On pre-Ice Lake Intel GPUs MSAA performance is not acceptable for GPU rasterization: (http://crbug.com/527565), (http://crbug.com/1298585), (http://crbug.com/1341830) Applied Workarounds: msaa_is_slow_2 * Disable VP9 HW encode on Intel GPU with old drivers: (http://crbug.com/1433287) Applied Workarounds: disable_accelerated_vp9_encode * Disable VP9 HW encode on Intel GPUs preceding Ice Lake: (http://crbug.com/1217298), (http://crbug.com/1107331) Applied Workarounds: disable_accelerated_vp9_encode * Only enable video processor auto HDR on NVIDIA GPUs with 550.50+ driver: (http://crbug.com/1445741) Applied Workarounds: disable_vp_auto_hdr * Corruption when consecutive VP9 keyframes are requested from MFVEA on Intel.: (http://crbug.com/1473665) Applied Workarounds: avoid_consecutive_keyframes_for_vp9 ANGLE Features ============== * allowCompressedFormats (Frontend workarounds): Enabled condition: true Allow compressed formats * alwaysRunLinkSubJobsThreaded (Frontend features) (http://anglebug.com/8417): Disabled If true, sub tasks of the link job are always threaded, regardless of GL_KHR_parallel_shader_compile * cacheCompiledShader (Frontend features) (http://anglebug.com/7036): Disabled Enable to cache compiled shaders * compileJobIsThreadSafe (Frontend features) (http://anglebug.com/8297): Enabled condition: true If false, parts of the compile job cannot be parallelized * disableAnisotropicFiltering (Frontend workarounds): Disabled Disable support for anisotropic filtering * disableDrawBuffersIndexed (Frontend features) (http://anglebug.com/7724): Disabled Disable support for OES_draw_buffers_indexed and EXT_draw_buffers_indexed * disableProgramBinary (Frontend features) (http://anglebug.com/5007): Disabled Disable support for GL_OES_get_program_binary * disableProgramCaching (Frontend features) (http://anglebug.com/1423136): Disabled Disables saving programs to the cache * disableProgramCachingForTransformFeedback (Frontend workarounds): Disabled On some GPUs, program binaries don't contain transform feedback varyings * dumpShaderSource (Frontend features) (http://anglebug.com/7760): Disabled Write shader source to temp directory * dumpTranslatedShaders (Frontend features) (http://anglebug.com/8280): Disabled Write translated shaders to temp directory * emulatePixelLocalStorage (Frontend features) (http://anglebug.com/7279): Enabled condition: true Emulate ANGLE_shader_pixel_local_storage using shader images * enableCaptureLimits (Frontend features) (http://anglebug.com/5750): Disabled Set the context limits like frame capturing was enabled * enableProgramBinaryForCapture (Frontend features) (http://anglebug.com/5658): Disabled Even if FrameCapture is enabled, enable GL_OES_get_program_binary * enableShaderSubstitution (Frontend workarounds) (http://anglebug.com/7761): Disabled Check the filesystem for shaders to use instead of those provided through glShaderSource * enableTranslatedShaderSubstitution (Frontend workarounds) (http://anglebug.com/8280): Disabled Check the filesystem for translated shaders to use instead of the shader translator's * forceDepthAttachmentInitOnClear (Frontend workarounds) (https://anglebug.com/7246): Disabled Force depth attachment initialization on clear ops * forceGlErrorChecking (Frontend features) (https://issuetracker.google.com/220069903): Disabled Force GL error checking (i.e. prevent applications from disabling error checking * forceInitShaderVariables (Frontend features): Disabled Force-enable shader variable initialization * forceMinimumMaxVertexAttributes (Frontend features): Disabled condition: false Force the minimum GL_MAX_VERTEX_ATTRIBS that the context's client version allows. * forceRobustResourceInit (Frontend features) (http://anglebug.com/6041): Disabled Force-enable robust resource init * linkJobIsThreadSafe (Frontend features) (http://anglebug.com/8297): Enabled condition: true If false, parts of the link job cannot be parallelized * loseContextOnOutOfMemory (Frontend workarounds): Enabled condition: true Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs * singleThreadedTextureDecompression (Frontend workarounds): Disabled Disables multi-threaded decompression of compressed texture formats * uncurrentEglSurfaceUponSurfaceDestroy (Frontend workarounds) (https://issuetracker.google.com/292285899): Disabled Make egl surface uncurrent when calling eglDestroySurface(), if the surface is still bound by the context of current render thread * addMockTextureNoRenderTarget (D3D workarounds) (http://anglebug.com/2152): Disabled On some drivers when rendering with no render target, two bugs lead to incorrect behavior * allowClearForRobustResourceInit (D3D workarounds) (http://crbug.com/941620): Enabled condition: true Some drivers corrupt texture data when clearing for robust resource initialization. * allowES3OnFL100 (D3D workarounds): Disabled Allow ES3 on 10.0 devices * allowTranslateUniformBlockToStructuredBuffer (D3D workarounds) (http://anglebug.com/3682): Disabled There is a slow fxc compile performance issue with dynamic uniform indexing if translating a uniform block with a large array member to cbuffer. * borderColorSrgb (D3D workarounds): Disabled condition: IsNvidia(vendorID) Some drivers expect sRGB border color for sRGB texture formats * callClearTwice (D3D workarounds) (https://crbug.com/655534): Disabled Using clear() may not take effect * depthStencilBlitExtraCopy (D3D workarounds) (http://anglebug.com/1452): Disabled Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil * disableB5G6R5Support (D3D workarounds): Disabled Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data * disableRasterizerOrderViews (D3D workarounds) (http://anglebug.com/7279): Disabled Disable ROVs for testing * emulateIsnanFloat (D3D workarounds) (https://crbug.com/650547): Disabled Using isnan() on highp float will get wrong answer * emulateTinyStencilTextures (D3D workarounds): Disabled 1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly * enableTimestampQueries (D3D workarounds): Disabled Enable timestamp on GL_EXT_disjoint_timer_query extension * expandIntegerPowExpressions (D3D workarounds): Enabled condition: true The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions * flushAfterEndingTransformFeedback (D3D workarounds): Disabled Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions * forceAtomicValueResolution (D3D workarounds) (http://anglebug.com/3246): Disabled On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation * getDimensionsIgnoresBaseLevel (D3D workarounds): Disabled Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin * mrtPerfWorkaround (D3D workarounds): Enabled condition: true Some drivers have a bug where they ignore null render targets * preAddTexelFetchOffsets (D3D workarounds): Disabled HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range * rewriteUnaryMinusOperator (D3D workarounds): Disabled Evaluating unary minus operator on integer may get wrong answer in vertex shaders * selectViewInGeometryShader (D3D workarounds): Disabled The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension * setDataFasterThanImageUpload (D3D workarounds): Disabled condition: false Set data faster than image upload * skipVSConstantRegisterZero (D3D workarounds): Disabled In specific cases the driver doesn't handle constant register zero correctly * supportsNonConstantLoopIndexing (D3D workarounds): Disabled condition: false Whether the API supports non-constant loop indexing * useInstancedPointSpriteEmulation (D3D workarounds): Disabled condition: false Some D3D11 renderers do not support geometry shaders for pointsprite emulation * useSystemMemoryForConstantBuffers (D3D workarounds) (https://crbug.com/593024): Disabled Copying from staging storage to constant buffer storage does not work * zeroMaxLodWorkaround (D3D workarounds): Disabled Missing an option to disable mipmaps on a mipmapped texture Dawn Info ========= D3D12 backend - Microsoft Basic Render Driver ---------------------------------------------------- [WebGPU Status] --------------- * Blocklisted [Adapter Supported Features] ---------------------------- * depth-clip-control * depth32float-stencil8 * timestamp-query * texture-compression-bc * indirect-first-instance * shader-f16 * rg11b10ufloat-renderable * bgra8unorm-storage * float32filterable * dawn-internal-usages * dawn-multi-planar-formats * dawn-native * implicit-device-synchronization * surface-capabilities * norm16texture-formats * adapter-properties-memory-heaps * adapter-properties-d3d * shared-texture-memory-dxgi-shared-handle * shared-fence-dxgi-shared-handle [Enabled Toggle Names] ---------------------- [WebGPU Required Toggles - enabled] ----------------------------------- Vulkan backend - SwiftShader Device (Subzero) ---------------------------------------------------- [WebGPU Status] --------------- * Blocklisted [Adapter Supported Features] ---------------------------- * depth-clip-control * depth32float-stencil8 * timestamp-query * texture-compression-bc * texture-compression-etc2 * texture-compression-astc * indirect-first-instance * rg11b10ufloat-renderable * bgra8unorm-storage * float32filterable * dawn-internal-usages * dawn-multi-planar-formats * dawn-native * implicit-device-synchronization * surface-capabilities * transient-attachments * adapter-properties-memory-heaps [Enabled Toggle Names] ---------------------- [WebGPU Required Toggles - enabled] ----------------------------------- D3D11 backend - Microsoft Basic Render Driver ---------------------------------------------------- [WebGPU Status] --------------- * Blocklisted [Adapter Supported Features] ---------------------------- * depth-clip-control * depth32float-stencil8 * texture-compression-bc * bgra8unorm-storage * dawn-internal-usages * dawn-multi-planar-formats * dawn-native * implicit-device-synchronization * surface-capabilities * msaa-render-to-single-sampled * d3d11multithread-protected * norm16texture-formats * multi-planar-format-p010 * adapter-properties-memory-heaps * adapter-properties-d3d * shared-texture-memory-dxgi-shared-handle * shared-texture-memory-d3d11texture-2d * shared-fence-dxgi-shared-handle [Enabled Toggle Names] ---------------------- [WebGPU Required Toggles - enabled] ----------------------------------- Version Information =================== Data exported : 2024-03-16T20:42:29.356Z Chrome version : Chrome/122.0.6261.132 Operating system : Windows NT 10.0.22631 Software rendering list URL: https://chromium.googlesource.com/chromium/src/+/61945b53637674b1590956ea108d51e4734661a7/gpu/config/software_rendering_list.json Driver bug list URL : https://chromium.googlesource.com/chromium/src/+/61945b53637674b1590956ea108d51e4734661a7/gpu/config/gpu_driver_bug_list.json ANGLE commit id : f9bad5e27d61 2D graphics backend : Skia/122 c6835e2d5ff641dad9347ce4c2ff79dbc29cf9aa Command Line : "C:\Libraries\PortablePrograms\Manual\Thorium_SSE3\BIN\thorium.exe" --allow-outdated-plugins --disable-breakpad --disable-logging --restart --user-data-dir="Y:\USER_DATA" --restart --flag-switches-begin --autoplay-policy=document-user-activation-required --disable-thorium-icons --enable-zero-copy --ignore-gpu-blocklist --enable-features=EnableDrDc,MediaFoundationD3D11VideoCapture,SkiaGraphite,UIEnableSharedImageCacheForGpu,UseClientGmbInterface,UseGpuSchedulerDfs,ZeroCopyTabCapture --disable-features=HardwareMediaKeyHandling --flag-switches-end Driver Information ================== Initialization time : 97 In-process GPU : false Passthrough Command Decoder : true Sandboxed : true GPU0 : VENDOR= 0x8086, DEVICE=0x0116, SUBSYS=0x00051179, REV=9, LUID={0,119208}, DRIVER_VENDOR=Intel, DRIVER_VERSION=9.17.10.4459 *ACTIVE* GPU1 : VENDOR= 0x1414, DEVICE=0x008c, LUID={0,135829}, DRIVER_VERSION=10.0.22621.2506 Optimus : false AMD switchable : false Desktop compositing : Aero Glass Direct composition : false Supports overlays : false YUY2 overlay support : NONE NV12 overlay support : NONE BGRA8 overlay support : NONE RGB10A2 overlay support : NONE Diagonal Monitor Size of \\.\DISPLAY1: 13.3" Driver D3D12 feature level : Not supported Driver Vulkan API version : Not supported GPU CUDA compute capability major version: 0 Pixel shader version : 3.0 Vertex shader version : 3.0 Max. MSAA samples : 4 Machine model name : Machine model version : GL implementation parts : (gl=egl-angle,angle=d3d9) Display type : ANGLE_D3D9 GL_VENDOR : Google Inc. (Intel) GL_RENDERER : ANGLE (Intel, Intel(R) HD Graphics 3000 Direct3D9Ex vs_3_0 ps_3_0, igdumd64.dll -9.17.10.4459) GL_VERSION : OpenGL ES 2.0.0 (ANGLE 2.1.22481 git hash: f9bad5e27d61) GL_EXTENSIONS : GL_AMD_performance_monitor GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_border_clamp GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_mirror_clamp_to_edge GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_fence GL_NV_pack_subimage GL_NV_read_depth GL_NV_read_stencil GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_depth32 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_WEBGL_video_texture Disabled Extensions : GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y Disabled WebGL Extensions : Window system binding vendor : Google Inc. (Intel) Window system binding version : 1.5 (ANGLE 2.1.22481 git hash: f9bad5e27d61) Window system binding extensions: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_create_context_backwards_compatible EGL_KHR_no_config_context EGL_KHR_create_context_no_error EGL_KHR_reusable_sync Direct rendering version : unknown Reset notification strategy : 0x8252 GPU process crash count : 0 gfx::BufferFormats supported for allocation and texturing: R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported Compositor Information ====================== Tile Update Mode: Zero-copy Partial Raster : Enabled GpuMemoryBuffers Status ======================= R_8 : Software only R_16 : Software only RG_88 : Software only RG_1616 : Software only BGR_565 : Software only RGBA_4444 : Software only RGBX_8888 : GPU_READ, SCANOUT RGBA_8888 : GPU_READ, SCANOUT BGRX_8888 : Software only BGRA_1010102 : Software only RGBA_1010102 : Software only BGRA_8888 : Software only RGBA_F16 : Software only YVU_420 : Software only YUV_420_BIPLANAR : Software only YUVA_420_TRIPLANAR: Software only P010 : Software only Display(s) Information ====================== Info : Display[2528732444] bounds=[0,0 1366x768], workarea=[0,0 1366x768], scale=1, rotation=0, panel_rotation=0 internal detected Color space (all) : {r:[0.6410, 0.3298], g:[0.3034, 0.6065], b:[0.1475, 0.3298], w:[0.3127, 0.3290]}, transfer:SRGB, matrix:RGB, range:FULL} Buffer format (all) : BGRA_8888 Color volume : {r:[0.6410, 0.3298], g:[0.3034, 0.6065], b:[0.1475, 0.3298], w:[0.3127, 0.3290]} SDR white level in nits : 203 HDR relative maximum luminance: 1 Bits per color component : 8 Bits per pixel : 24 Refresh Rate in Hz : 60 Video Acceleration Information ============================== Decoding : Encoding : Encode h264 baseline: 32x32 to 1920x1088 pixels, and/or 30.000 fps. Encode h264 baseline: 32x32 to 1088x1920 pixels, and/or 30.000 fps. Encode h264 main : 32x32 to 1920x1088 pixels, and/or 30.000 fps. Encode h264 main : 32x32 to 1088x1920 pixels, and/or 30.000 fps. Encode h264 high : 32x32 to 1920x1088 pixels, and/or 30.000 fps. Encode h264 high : 32x32 to 1088x1920 pixels, and/or 30.000 fps. Vulkan Information ================== Device Performance Information ============================== Total Physical Memory (Gb): 15 Total Disk Space (Gb) : 464 Hardware Concurrency : 4 System Commit Limit (Gb) : 16 D3D11 Feature Level : 10_1 Has Discrete GPU : yes Intel GPU Generation : 6 Software Rendering : No Diagnostics =========== 0: b3DAccelerationEnabled : true b3DAccelerationExists : true bAGPEnabled : true bAGPExistenceValid : true bAGPExists : true bCanRenderWindow : true bDDAccelerationEnabled : true bDX12UEnabled : false bDriverBeta : false bDriverDebug : false bDriverSigned : false bDriverSignedValid : false bNoHardware : false dwBpp : 32 dwDDIVersion : 11 dwHeight : 768 dwRefreshRate : 60 dwWHQLLevel : 0 dwWidth : 1366 iAdapter : 0 lDriverSize : 12935296 lMiniVddSize : 0 szAGPStatusEnglish : Enabled szAGPStatusLocalized : Enabled szChipType : Intel(R) HD Graphics Family szD3DStatusEnglish : Enabled szD3DStatusLocalized : Enabled szDACType : Internal szDDIVersionEnglish : 11.1 szDDIVersionLocalized : 11.1 szDDStatusEnglish : Enabled szDDStatusLocalized : Enabled szDX12UStatusEnglish : Disabled szDX12UStatusLocalized : Disabled szDXVAHDEnglish : Supported szDXVAModes : ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C szDescription : Intel(R) HD Graphics 3000 szDeviceId : 0x0116 szDeviceIdentifier : {D7B78E66-4256-11CF-A263-0F20B7C2C435} szDeviceName : \\.\DISPLAY1 szDisplayMemoryEnglish : 1664 MB szDisplayMemoryLocalized : 1664 MB szDisplayModeEnglish : 1366 x 768 (32 bit) (60Hz) szDisplayModeLocalized : 1366 x 768 (32 bit) (60Hz) szDriverAssemblyVersion : 9.17.10.4459 szDriverAttributes : Final Retail szDriverDateEnglish : 5/19/2016 7:00:00 AM szDriverDateLocalized : 5/19/2016 07:00:00 szDriverLanguageEnglish : English szDriverLanguageLocalized: English szDriverModelEnglish : WDDM 1.2 szDriverModelLocalized : WDDM 1.2 szDriverName : igdumd64.dll,igd10umd64.dll,igd10umd64.dll szDriverNodeStrongName : oem1.inf:5f63e534c4a6341c:iSNBM0:9.17.10.4459:pci\ven_8086&dev_0116 szDriverSignDate : Unknown szDriverVersion : 9.17.0010.4459 szKeyDeviceID : Enum\PCI\VEN_8086&DEV_0116&SUBSYS_00051179&REV_09 szKeyDeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{2F3CF55A-CF87-11EE-BC8D-856E8A1812C5}\0000 szManufacturer : Intel Corporation szMiniVdd : unknown szMiniVddDateEnglish : Unknown szMiniVddDateLocalized : unknown szMonitorMaxRes : Unknown szMonitorName : Generic PnP Monitor szNotesEnglish : No problems found. szNotesLocalized : No problems found. szOverlayEnglish : Supported szRankOfInstalledDriver : 00D12001 szRegHelpText : Unknown szRevision : Unknown szRevisionId : 0x0009 szSubSysId : 0x00051179 szTestResultD3D7English : Not run szTestResultD3D7Localized: Not run szTestResultD3D8English : Not run szTestResultD3D8Localized: Not run szTestResultD3D9English : Not run szTestResultD3D9Localized: Not run szTestResultDDEnglish : Not run szTestResultDDLocalized : Not run szVdd : unknown szVendorId : 0x8086 Log Messages ============ [2668:7136:0317/034027.069:ERROR:gl_display.cc(515)] : EGL Driver message (Error) eglCreateContext: Requested GLES version (3.0) is greater than max supported (2, 0). [2668:7136:0317/034027.090:ERROR:gl_display.cc(515)] : EGL Driver message (Error) eglCreateContext: Requested GLES version (3.0) is greater than max supported (2, 0). GpuProcessHost: The info collection GPU process exited normally. Everything is okay. GpuProcessHost: The info collection GPU process exited normally. Everything is okay. GpuProcessHost: The info collection GPU process exited normally. Everything is okay. ```
P.S. --disable-gpu-driver-bug-workarounds doesn't work ``` Graphics Feature Status ======================= * Canvas: Hardware accelerated * Canvas out-of-process rasterization: Enabled * Direct Rendering Display Compositor: Disabled * Compositing: Software only. Hardware acceleration disabled * Multiple Raster Threads: Enabled * OpenGL: Enabled * Rasterization: Hardware accelerated on all pages * Raw Draw: Disabled * Skia Graphite: Hardware accelerated * Video Decode: Hardware accelerated * Video Encode: Hardware accelerated * Vulkan: Disabled * WebGL: Hardware accelerated but at reduced performance * WebGL2: Hardware accelerated but at reduced performance * WebGPU: Hardware accelerated but at reduced performance Problems Detected ================= * Gpu compositing has been disabled, either via blocklist, about:flags or the command line. The browser will fall back to software compositing and hardware acceleration will be unavailable. Disabled Features: gpu_compositing ANGLE Features ============== * allowCompressedFormats (Frontend workarounds): Enabled condition: true Allow compressed formats * alwaysRunLinkSubJobsThreaded (Frontend features) (http://anglebug.com/8417): Disabled If true, sub tasks of the link job are always threaded, regardless of GL_KHR_parallel_shader_compile * cacheCompiledShader (Frontend features) (http://anglebug.com/7036): Disabled Enable to cache compiled shaders * compileJobIsThreadSafe (Frontend features) (http://anglebug.com/8297): Enabled condition: true If false, parts of the compile job cannot be parallelized * disableAnisotropicFiltering (Frontend workarounds): Disabled Disable support for anisotropic filtering * disableDrawBuffersIndexed (Frontend features) (http://anglebug.com/7724): Disabled Disable support for OES_draw_buffers_indexed and EXT_draw_buffers_indexed * disableProgramBinary (Frontend features) (http://anglebug.com/5007): Disabled Disable support for GL_OES_get_program_binary * disableProgramCaching (Frontend features) (http://anglebug.com/1423136): Disabled Disables saving programs to the cache * disableProgramCachingForTransformFeedback (Frontend workarounds): Disabled On some GPUs, program binaries don't contain transform feedback varyings * dumpShaderSource (Frontend features) (http://anglebug.com/7760): Disabled Write shader source to temp directory * dumpTranslatedShaders (Frontend features) (http://anglebug.com/8280): Disabled Write translated shaders to temp directory * emulatePixelLocalStorage (Frontend features) (http://anglebug.com/7279): Enabled condition: true Emulate ANGLE_shader_pixel_local_storage using shader images * enableCaptureLimits (Frontend features) (http://anglebug.com/5750): Disabled Set the context limits like frame capturing was enabled * enableProgramBinaryForCapture (Frontend features) (http://anglebug.com/5658): Disabled Even if FrameCapture is enabled, enable GL_OES_get_program_binary * enableShaderSubstitution (Frontend workarounds) (http://anglebug.com/7761): Disabled Check the filesystem for shaders to use instead of those provided through glShaderSource * enableTranslatedShaderSubstitution (Frontend workarounds) (http://anglebug.com/8280): Disabled Check the filesystem for translated shaders to use instead of the shader translator's * forceDepthAttachmentInitOnClear (Frontend workarounds) (https://anglebug.com/7246): Disabled condition: isAMD Force depth attachment initialization on clear ops * forceGlErrorChecking (Frontend features) (https://issuetracker.google.com/220069903): Disabled Force GL error checking (i.e. prevent applications from disabling error checking * forceInitShaderVariables (Frontend features): Disabled Force-enable shader variable initialization * forceMinimumMaxVertexAttributes (Frontend features): Disabled condition: false Force the minimum GL_MAX_VERTEX_ATTRIBS that the context's client version allows. * forceRobustResourceInit (Frontend features) (http://anglebug.com/6041): Disabled Force-enable robust resource init * linkJobIsThreadSafe (Frontend features) (http://anglebug.com/8297): Enabled condition: true If false, parts of the link job cannot be parallelized * loseContextOnOutOfMemory (Frontend workarounds): Enabled condition: true Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs * singleThreadedTextureDecompression (Frontend workarounds): Disabled Disables multi-threaded decompression of compressed texture formats * uncurrentEglSurfaceUponSurfaceDestroy (Frontend workarounds) (https://issuetracker.google.com/292285899): Disabled Make egl surface uncurrent when calling eglDestroySurface(), if the surface is still bound by the context of current render thread * addMockTextureNoRenderTarget (D3D workarounds) (http://anglebug.com/2152): Disabled condition: isIntel && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164815) On some drivers when rendering with no render target, two bugs lead to incorrect behavior * allowClearForRobustResourceInit (D3D workarounds) (http://crbug.com/941620): Enabled condition: true Some drivers corrupt texture data when clearing for robust resource initialization. * allowES3OnFL100 (D3D workarounds): Disabled condition: false Allow ES3 on 10.0 devices * allowTranslateUniformBlockToStructuredBuffer (D3D workarounds) (http://anglebug.com/3682): Enabled condition: IsWindows10OrLater() There is a slow fxc compile performance issue with dynamic uniform indexing if translating a uniform block with a large array member to cbuffer. * borderColorSrgb (D3D workarounds): Disabled Some drivers expect sRGB border color for sRGB texture formats * callClearTwice (D3D workarounds) (https://crbug.com/655534): Disabled condition: isIntel && isSkylake && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164771) Using clear() may not take effect * depthStencilBlitExtraCopy (D3D workarounds) (http://anglebug.com/1452): Disabled Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil * disableB5G6R5Support (D3D workarounds): Disabled condition: (isIntel && capsVersion >= IntelDriverVersion(150000) && capsVersion < IntelDriverVersion(154539)) || isAMD Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data * disableRasterizerOrderViews (D3D workarounds) (http://anglebug.com/7279): Disabled Disable ROVs for testing * emulateIsnanFloat (D3D workarounds) (https://crbug.com/650547): Disabled condition: isIntel && isSkylake && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164542) Using isnan() on highp float will get wrong answer * emulateTinyStencilTextures (D3D workarounds): Disabled condition: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1) 1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly * enableTimestampQueries (D3D workarounds): Disabled Enable timestamp on GL_EXT_disjoint_timer_query extension * expandIntegerPowExpressions (D3D workarounds): Enabled condition: true The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions * flushAfterEndingTransformFeedback (D3D workarounds): Disabled condition: isNvidia Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions * forceAtomicValueResolution (D3D workarounds) (http://anglebug.com/3246): Disabled condition: isNvidia On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation * getDimensionsIgnoresBaseLevel (D3D workarounds): Disabled condition: isNvidia Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin * mrtPerfWorkaround (D3D workarounds): Enabled condition: true Some drivers have a bug where they ignore null render targets * preAddTexelFetchOffsets (D3D workarounds): Enabled condition: isIntel HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range * rewriteUnaryMinusOperator (D3D workarounds): Disabled condition: isIntel && (isBroadwell || isHaswell) && capsVersion >= IntelDriverVersion(150000) && capsVersion < IntelDriverVersion(154624) Evaluating unary minus operator on integer may get wrong answer in vertex shaders * selectViewInGeometryShader (D3D workarounds): Enabled condition: !deviceCaps.supportsVpRtIndexWriteFromVertexShader The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension * setDataFasterThanImageUpload (D3D workarounds): Enabled condition: !(isIvyBridge || isBroadwell || isHaswell) Set data faster than image upload * skipVSConstantRegisterZero (D3D workarounds): Disabled condition: isNvidia In specific cases the driver doesn't handle constant register zero correctly * supportsNonConstantLoopIndexing (D3D workarounds): Enabled condition: !isFeatureLevel9_3 Whether the API supports non-constant loop indexing * useInstancedPointSpriteEmulation (D3D workarounds): Disabled condition: isFeatureLevel9_3 Some D3D11 renderers do not support geometry shaders for pointsprite emulation * useSystemMemoryForConstantBuffers (D3D workarounds) (https://crbug.com/593024): Enabled condition: isIntel Copying from staging storage to constant buffer storage does not work * zeroMaxLodWorkaround (D3D workarounds): Disabled condition: isFeatureLevel9_3 Missing an option to disable mipmaps on a mipmapped texture Dawn Info ========= D3D12 backend - Microsoft Basic Render Driver ---------------------------------------------------- [WebGPU Status] --------------- * Blocklisted [Adapter Supported Features] ---------------------------- * depth-clip-control * depth32float-stencil8 * timestamp-query * texture-compression-bc * indirect-first-instance * shader-f16 * rg11b10ufloat-renderable * bgra8unorm-storage * float32filterable * dawn-internal-usages * dawn-multi-planar-formats * dawn-native * implicit-device-synchronization * surface-capabilities * norm16texture-formats * adapter-properties-memory-heaps * adapter-properties-d3d * shared-texture-memory-dxgi-shared-handle * shared-fence-dxgi-shared-handle [Enabled Toggle Names] ---------------------- [WebGPU Required Toggles - enabled] ----------------------------------- [Skia Required Toggles - enabled] --------------------------------- [Skia Required Toggles - disabled] ---------------------------------- Vulkan backend - SwiftShader Device (Subzero) ---------------------------------------------------- [WebGPU Status] --------------- * Blocklisted [Adapter Supported Features] ---------------------------- * depth-clip-control * depth32float-stencil8 * timestamp-query * texture-compression-bc * texture-compression-etc2 * texture-compression-astc * indirect-first-instance * rg11b10ufloat-renderable * bgra8unorm-storage * float32filterable * dawn-internal-usages * dawn-multi-planar-formats * dawn-native * implicit-device-synchronization * surface-capabilities * transient-attachments * adapter-properties-memory-heaps [Enabled Toggle Names] ---------------------- [WebGPU Required Toggles - enabled] ----------------------------------- [Skia Required Toggles - enabled] --------------------------------- [Skia Required Toggles - disabled] ---------------------------------- D3D11 backend - Microsoft Basic Render Driver ---------------------------------------------------- [WebGPU Status] --------------- * Blocklisted [Adapter Supported Features] ---------------------------- * depth-clip-control * depth32float-stencil8 * texture-compression-bc * bgra8unorm-storage * dawn-internal-usages * dawn-multi-planar-formats * dawn-native * implicit-device-synchronization * surface-capabilities * msaa-render-to-single-sampled * d3d11multithread-protected * norm16texture-formats * multi-planar-format-p010 * adapter-properties-memory-heaps * adapter-properties-d3d * shared-texture-memory-dxgi-shared-handle * shared-texture-memory-d3d11texture-2d * shared-fence-dxgi-shared-handle [Enabled Toggle Names] ---------------------- [WebGPU Required Toggles - enabled] ----------------------------------- [Skia Required Toggles - enabled] --------------------------------- [Skia Required Toggles - disabled] ---------------------------------- Version Information =================== Data exported : 2024-03-17T02:55:38.266Z Chrome version : Chrome/122.0.6261.132 Operating system : Windows NT 10.0.22631 Software rendering list URL: https://chromium.googlesource.com/chromium/src/+/61945b53637674b1590956ea108d51e4734661a7/gpu/config/software_rendering_list.json Driver bug list URL : https://chromium.googlesource.com/chromium/src/+/61945b53637674b1590956ea108d51e4734661a7/gpu/config/gpu_driver_bug_list.json ANGLE commit id : f9bad5e27d61 2D graphics backend : Skia/122 c6835e2d5ff641dad9347ce4c2ff79dbc29cf9aa Command Line : "C:\Libraries\PortablePrograms\Manual\Thorium-Win_SSE3\BIN\thorium.exe" --user-data-dir="Y:\USER_DATA" --allow-outdated-plugins --disable-logging --disable-breakpad --disable-gpu-driver-bug-workarounds --flag-switches-begin --autoplay-policy=document-user-activation-required --disable-thorium-icons --enable-gpu-rasterization --enable-zero-copy --ignore-gpu-blocklist --enable-features=EnableDrDc,MediaFoundationD3D11VideoCapture,SkiaGraphite,UIEnableSharedImageCacheForGpu,UseClientGmbInterface,UseGpuSchedulerDfs,ZeroCopyTabCapture --disable-features=HardwareMediaKeyHandling --flag-switches-end Driver Information ================== Initialization time : 165 In-process GPU : false Passthrough Command Decoder : true Sandboxed : true GPU0 : VENDOR= 0x8086, DEVICE=0x0116, SUBSYS=0x00051179, REV=9, LUID={0,119208}, DRIVER_VENDOR=Intel, DRIVER_VERSION=9.17.10.4459 *ACTIVE* GPU1 : VENDOR= 0x1414, DEVICE=0x008c, LUID={0,135829}, DRIVER_VERSION=10.0.22621.2506 Optimus : false AMD switchable : false Desktop compositing : Aero Glass Direct composition : true Supports overlays : true YUY2 overlay support : SOFTWARE NV12 overlay support : SOFTWARE BGRA8 overlay support : SOFTWARE RGB10A2 overlay support : SOFTWARE Diagonal Monitor Size of \\.\DISPLAY1: 13.3" Driver D3D12 feature level : Not supported Driver Vulkan API version : Not supported GPU CUDA compute capability major version: 0 Pixel shader version : 4.1 Vertex shader version : 4.1 Max. MSAA samples : 4 Machine model name : Machine model version : GL implementation parts : (gl=egl-angle,angle=d3d11) Display type : ANGLE_D3D11 GL_VENDOR : Google Inc. (Intel) GL_RENDERER : ANGLE (Intel, Intel(R) HD Graphics 3000 (0x00000116) Direct3D11 vs_4_1 ps_4_1, D3D11-9.17.10.4459) GL_VERSION : OpenGL ES 2.0.0 (ANGLE 2.1.22481 git hash: f9bad5e27d61) GL_EXTENSIONS : GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_polygon_mode GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_EGL_image_external_wrap_modes GL_EXT_base_instance GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_clip_control GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_clamp GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multi_draw_indirect GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_border_clamp GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_mirror_clamp_to_edge GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_texture_type_2_10_10_10_REV GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_framebuffer_blit GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_WEBGL_video_texture Disabled Extensions : Disabled WebGL Extensions : Window system binding vendor : Google Inc. (Intel) Window system binding version : 1.5 (ANGLE 2.1.22481 git hash: f9bad5e27d61) Window system binding extensions: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible EGL_KHR_no_config_context EGL_KHR_create_context_no_error EGL_KHR_reusable_sync Direct rendering version : unknown Reset notification strategy : 0x8252 GPU process crash count : 0 gfx::BufferFormats supported for allocation and texturing: R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported Compositor Information ====================== Tile Update Mode: Zero-copy Partial Raster : Enabled GpuMemoryBuffers Status ======================= R_8 : Software only R_16 : Software only RG_88 : Software only RG_1616 : Software only BGR_565 : Software only RGBA_4444 : Software only RGBX_8888 : GPU_READ, SCANOUT RGBA_8888 : GPU_READ, SCANOUT BGRX_8888 : Software only BGRA_1010102 : Software only RGBA_1010102 : Software only BGRA_8888 : Software only RGBA_F16 : Software only YVU_420 : Software only YUV_420_BIPLANAR : Software only YUVA_420_TRIPLANAR: Software only P010 : Software only Display(s) Information ====================== Info : Display[2528732444] bounds=[0,0 1366x768], workarea=[0,0 1366x768], scale=1, rotation=0, panel_rotation=0 internal detected Color space (all) : {r:[0.6410, 0.3298], g:[0.3034, 0.6065], b:[0.1475, 0.3298], w:[0.3127, 0.3290]}, transfer:SRGB, matrix:RGB, range:FULL} Buffer format (all) : BGRA_8888 Color volume : {r:[0.6410, 0.3298], g:[0.3034, 0.6065], b:[0.1475, 0.3298], w:[0.3127, 0.3290]} SDR white level in nits : 203 HDR relative maximum luminance: 1 Bits per color component : 8 Bits per pixel : 24 Refresh Rate in Hz : 60 Video Acceleration Information ============================== Decoding : Encoding : Encode h264 baseline: 32x32 to 1920x1088 pixels, and/or 30.000 fps. Encode h264 baseline: 32x32 to 1088x1920 pixels, and/or 30.000 fps. Encode h264 main : 32x32 to 1920x1088 pixels, and/or 30.000 fps. Encode h264 main : 32x32 to 1088x1920 pixels, and/or 30.000 fps. Encode h264 high : 32x32 to 1920x1088 pixels, and/or 30.000 fps. Encode h264 high : 32x32 to 1088x1920 pixels, and/or 30.000 fps. Vulkan Information ================== Device Performance Information ============================== Total Physical Memory (Gb): 15 Total Disk Space (Gb) : 464 Hardware Concurrency : 4 System Commit Limit (Gb) : 16 D3D11 Feature Level : 10_1 Has Discrete GPU : yes Intel GPU Generation : 6 Software Rendering : No Diagnostics =========== 0: b3DAccelerationEnabled : true b3DAccelerationExists : true bAGPEnabled : true bAGPExistenceValid : true bAGPExists : true bCanRenderWindow : true bDDAccelerationEnabled : true bDX12UEnabled : false bDriverBeta : false bDriverDebug : false bDriverSigned : false bDriverSignedValid : false bNoHardware : false dwBpp : 32 dwDDIVersion : 11 dwHeight : 768 dwRefreshRate : 60 dwWHQLLevel : 0 dwWidth : 1366 iAdapter : 0 lDriverSize : 12935296 lMiniVddSize : 0 szAGPStatusEnglish : Enabled szAGPStatusLocalized : Enabled szChipType : Intel(R) HD Graphics Family szD3DStatusEnglish : Enabled szD3DStatusLocalized : Enabled szDACType : Internal szDDIVersionEnglish : 11.1 szDDIVersionLocalized : 11.1 szDDStatusEnglish : Enabled szDDStatusLocalized : Enabled szDX12UStatusEnglish : Disabled szDX12UStatusLocalized : Disabled szDXVAHDEnglish : Supported szDXVAModes : ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C szDescription : Intel(R) HD Graphics 3000 szDeviceId : 0x0116 szDeviceIdentifier : {D7B78E66-4256-11CF-A263-0F20B7C2C435} szDeviceName : \\.\DISPLAY1 szDisplayMemoryEnglish : 1664 MB szDisplayMemoryLocalized : 1664 MB szDisplayModeEnglish : 1366 x 768 (32 bit) (60Hz) szDisplayModeLocalized : 1366 x 768 (32 bit) (60Hz) szDriverAssemblyVersion : 9.17.10.4459 szDriverAttributes : Final Retail szDriverDateEnglish : 5/19/2016 7:00:00 AM szDriverDateLocalized : 5/19/2016 07:00:00 szDriverLanguageEnglish : English szDriverLanguageLocalized: English szDriverModelEnglish : WDDM 1.2 szDriverModelLocalized : WDDM 1.2 szDriverName : igdumd64.dll,igd10umd64.dll,igd10umd64.dll szDriverNodeStrongName : oem1.inf:5f63e534c4a6341c:iSNBM0:9.17.10.4459:pci\ven_8086&dev_0116 szDriverSignDate : Unknown szDriverVersion : 9.17.0010.4459 szKeyDeviceID : Enum\PCI\VEN_8086&DEV_0116&SUBSYS_00051179&REV_09 szKeyDeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{2F3CF55A-CF87-11EE-BC8D-856E8A1812C5}\0000 szManufacturer : Intel Corporation szMiniVdd : unknown szMiniVddDateEnglish : Unknown szMiniVddDateLocalized : unknown szMonitorMaxRes : Unknown szMonitorName : Generic PnP Monitor szNotesEnglish : No problems found. szNotesLocalized : No problems found. szOverlayEnglish : Supported szRankOfInstalledDriver : 00D12001 szRegHelpText : Unknown szRevision : Unknown szRevisionId : 0x0009 szSubSysId : 0x00051179 szTestResultD3D7English : Not run szTestResultD3D7Localized: Not run szTestResultD3D8English : Not run szTestResultD3D8Localized: Not run szTestResultD3D9English : Not run szTestResultD3D9Localized: Not run szTestResultDDEnglish : Not run szTestResultDDLocalized : Not run szVdd : unknown szVendorId : 0x8086 Log Messages ============ [13028:12752:0317/095529.450:ERROR:dawn_context_provider.cc(327)] : No adapters found. [13028:12752:0317/095529.453:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095529.453:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095529.456:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095529.456:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095529.457:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095529.457:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095530.433:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095530.433:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095530.433:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095530.433:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095530.435:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095530.436:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095530.436:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095530.436:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095530.536:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095530.536:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095530.537:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095530.537:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095530.598:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095530.598:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095530.598:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095530.599:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095530.663:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095530.663:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095530.664:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095530.664:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095530.673:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095530.673:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095530.673:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095530.673:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095530.719:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095530.719:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095530.719:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095530.719:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095530.881:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095530.881:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095530.882:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095530.882:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095530.884:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095530.884:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095530.884:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095530.884:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095530.885:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095530.885:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095530.886:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095530.886:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095530.897:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095530.897:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095530.897:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095530.897:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095531.032:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095531.032:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095531.032:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095531.032:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095532.900:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095532.900:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095532.900:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095532.900:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095532.904:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095532.904:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095532.904:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095532.904:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095532.909:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095532.909:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095532.909:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095532.910:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095532.914:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095532.914:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095532.914:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095532.914:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095532.919:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095532.919:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095532.919:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095532.919:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095532.923:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095532.923:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095532.924:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095532.924:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095532.927:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095532.927:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095532.928:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095532.928:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095532.931:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095532.932:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095532.932:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095532.932:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095532.935:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095532.935:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095532.935:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095532.935:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095532.938:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095532.938:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095532.938:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095532.938:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095532.942:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095532.942:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095532.942:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095532.942:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095533.320:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095533.320:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095533.320:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095533.320:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095533.323:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095533.323:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095533.324:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095533.324:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095533.415:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095533.415:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095533.416:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095533.416:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095533.870:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095533.870:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095533.870:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095533.870:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095533.874:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095533.874:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095533.874:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095533.874:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095533.880:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095533.880:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095533.881:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095533.881:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095533.884:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095533.884:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095533.884:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095533.884:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095533.890:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095533.890:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095533.890:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095533.890:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095533.893:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095533.893:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095533.894:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095533.894:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095533.898:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095533.898:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095533.898:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095533.898:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095533.901:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095533.901:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095533.901:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095533.901:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095533.906:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095533.906:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095533.907:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095533.907:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095533.909:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095533.909:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095533.910:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095533.910:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095533.913:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095533.913:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095533.913:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095533.913:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095533.916:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095533.916:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095533.917:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095533.917:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095533.921:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095533.921:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095533.921:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095533.921:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095533.924:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095533.924:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095533.924:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095533.924:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095534.026:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095534.026:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095534.026:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095534.026:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095534.029:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095534.029:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095534.029:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095534.029:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095534.033:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095534.034:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095534.034:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095534.034:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095534.036:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095534.036:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095534.037:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095534.037:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095534.043:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095534.043:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095534.043:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095534.043:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095534.046:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095534.046:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095534.047:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095534.047:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095536.770:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095536.770:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095536.771:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095536.771:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095536.774:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095536.774:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095536.774:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095536.774:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095536.778:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095536.778:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095536.778:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095536.778:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095536.782:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095536.782:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095536.782:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095536.782:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095536.786:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095536.786:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095536.786:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095536.786:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095536.790:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095536.790:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095536.791:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095536.791:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095536.794:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095536.794:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095536.794:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095536.794:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095536.797:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095536.797:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095536.798:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095536.798:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095536.805:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095536.805:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095536.805:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095536.805:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095536.810:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095536.811:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095536.811:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095536.811:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095536.814:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095536.814:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095536.814:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095536.814:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095536.819:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095536.819:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095536.819:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095536.819:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095536.824:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095536.824:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095536.824:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095536.824:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095536.828:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095536.828:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095536.829:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095536.829:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub GpuProcessHost: The info collection GPU process exited normally. Everything is okay. [13028:12752:0317/095538.117:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095538.117:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095538.118:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095538.118:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub [13028:12752:0317/095538.122:ERROR:shared_context_state.cc(463)] : Skia Graphite disabled: Graphite Context creation failed. [13028:12752:0317/095538.122:ERROR:gpu_channel_manager.cc(1028)] : ContextResult::kFatalFailure: Failed to initialize Skia for SharedContextState [13028:12752:0317/095538.122:ERROR:shared_image_stub.cc(728)] : SharedImageStub: unable to create context [13028:12752:0317/095538.122:ERROR:gpu_channel.cc(767)] : GpuChannel: Failed to create SharedImageStub ```