I'm trying to rotate a node around the center of the scene (0.5 0.5). For example, making a "moon" node orbit around a central point, tidally locked.
How can I apply this transformation matrix to the node's position and rotation in hypergiant?
I've read on some fourms that I need to 1. translate, then, 2. rotate. But its not clear how they can be applied to a node because the "Prototype to Polish" example only demonstrates rotating with quaternions.
Can someone demonstrate how to rotate a node around a point?
I'm trying to rotate a node around the center of the scene (0.5 0.5). For example, making a "moon" node orbit around a central point, tidally locked.
How can I apply this transformation matrix to the node's position and rotation in hypergiant?
I've read on some fourms that I need to 1. translate, then, 2. rotate. But its not clear how they can be applied to a node because the "Prototype to Polish" example only demonstrates rotating with quaternions.
Can someone demonstrate how to rotate a node around a point?