Open AlexIIL opened 9 years ago
So you could use visibleHeight, visibleWidth, visibleStartX and visibleStartY to place the image properly.
Will fix #4
An alternative might be to use floats or to specify all texture co-ords as 128/256 (for example)
So you could use visibleHeight, visibleWidth, visibleStartX and visibleStartY to place the image properly.
Will fix #4