Closed AlexIIL closed 8 years ago
Technically implemented but the curved paths are still wrong.
It's a bit early but I think questions and feedback is a good thing. I grabbed the latest commit to look at curved tracks.
Maybe this is not final or maybe it is but I think putting a diagonal track between two curves is not the best way. It looks in my opinion a little bit weird if there is a little kink in the curve. See attached photos.
Maybe this is only the way for 45° curves and you implement 90° curves too. Then it's okay.
Yeah, that was the first thing I noticed when joining them :) (its was mathematically horrible to try and get 45 degree curves to work at all, so I don't want to waste another week modifying them).
Adding 90 degree turns is the easiest way to fix this though, so I might implement it tomorrow.
(The commit you used is AFTER I fixed curved tracks BTW). I'm continuing 90 degree curves in #12.
I think there is still something wrong with the paths. Train always derail at the second curve. No matter how long the diagonal track is between them
Even if you start it on the diagonal track it directly derails on the curve.
And there is a problem with the curved 8 track.
It's placed after reloading but Minecraft crashs on placement
I'm just about to push a breaking commit (that breaks the way curved tracks work), but it does also fix the 8-wide curves crashing
An automatic generator that can provide: