AlexKage69 / OlympusExtra

GNU General Public License v2.0
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Using Guan Yu softlocks game on run start. #178

Closed soniku64 closed 7 months ago

soniku64 commented 1 year ago

What it says in the title basically. I go to the door out, accept my pact choices, and it pulls up the Supergiant Bug Reporter. The game doesn't close fully, I'm just stuck unable to move. I can pause and back out.

Lua Stack Trace: E:\MoreSteamy\steamapps\common\Hades\Content\Scripts\Main.lua:420: E:\MoreSteamy\steamapps\common\Hades\Content\Scripts\HeraExtra.lua:8239: attempt to index field 'CurrentRoom' (a nil value) at l_msghandler in d:\jenkins\workspace\minos_pc_latest\gsge\engine.native\code\helpers\luaext.cpp:line 335 (0x00007ff8ec0985c5) at luaD_precall (0x00007ff8ec21e800) at luaD_call (0x00007ff8ec21e490) at luaG_errormsg (0x00007ff8ec219e90) at lua_error (0x00007ff8ec217cc0) at luaL_error (0x00007ff8ec21ae60) at luaD_precall (0x00007ff8ec21e800) at luaV_execute (0x00007ff8ec224da0) at luaD_call (0x00007ff8ec21e490) at luaD_rawrunprotected (0x00007ff8ec21ed10) at luaD_pcall (0x00007ff8ec21e6a0) at lua_pcallk (0x00007ff8ec218440) at sgg::ScriptManager::Update in d:\jenkins\workspace\minos_pc_latest\gsge\engine.native\code\script\scriptmanager.cpp:line 223 (0x00007ff8ec11ab0d) at sgg::World::Update in d:\jenkins\workspace\minos_pc_latest\gsge\engine.native\code\world\world.cpp:line 922 (0x00007ff8ec1a9eaf) at sgg::GameplayScreen::Update in d:\jenkins\workspace\minos_pc_latest\gsge\engine.native\code\gui\screenmanager\screens\gameplayscreen.cpp:line 78 (0x00007ff8ec04298a) at sgg::ScreenManager::Update in d:\jenkins\workspace\minos_pc_latest\gsge\engine.native\code\gui\screenmanager\screenmanager.cpp:line 566 (0x00007ff8ec0313b1) at sgg::App::Update in d:\jenkins\workspace\minos_pc_latest\gsge\engine.native\code\app.cpp:line 782 (0x00007ff8ebedb25b) at sgg::App::UpdateAndDraw in d:\jenkins\workspace\minos_pc_latest\gsge\engine.native\code\app.cpp:line 575 (0x00007ff8ebeda81d) at sgg::HadesMainApp::Update in d:\jenkins\workspace\minos_pc_latest\gsge\engine.native\windows\code\program.cpp:line 2443 (0x00007ff8ec21207c) at WindowsMain in d:\jenkins\workspace\minos_pc_latest\gsge\the-forge\common_3\os\windows\windowsbase.cpp:line 1174 (0x00007ff8ec1c5aee) at AppMain in d:\jenkins\workspace\minos_pc_latest\gsge\engine.native\windows\code\program.cpp:line 2029 (0x00007ff8eRAM usage: 83% (~1 GB available or 1393909760 bytes)

AlexKage69 commented 1 year ago

We fixed it, there should be a release of 1.3.3 with that major bug fix. Thanks!