[x] Investigate enemies that aren't checked in their wave
[x] Figure out killsSpitter vs killsSuperSpitter:
In Colo 1 and Colo 3, the game uses killsSpitter when you kill a Primal Aspid,
but in Colo 2, the game uses killsSuperSpitter when you kill a Primal Aspid.
[x] Test it using the pre-set save file
[x] Test it using a fresh but non-pre-set save file
It may be possible to improve those splits that are skipped, by removing kill constraints on enemies such as the Armored Squit that have their journal entries completed by this point. But this should only be done if there's no way to "leave one alive" until the end of the wave. But that can be for later.
killsSpitter
vskillsSuperSpitter
: In Colo 1 and Colo 3, the game useskillsSpitter
when you kill a Primal Aspid, but in Colo 2, the game useskillsSuperSpitter
when you kill a Primal Aspid.Gold9b: kills_on_entry kills_mage Soul Twister
Note: only 1 kill left on Armored Squit journal entry at the startGold1
Split skipped.Gold3
Split skipped.Gold4
Splitted. Heavy Fool: {1} +2 {3}, Belflies: {0} +6 {6}Gold5
Splitted. Loodle: {0} +3 {3}Gold6
Splitted. Loodle: {3} +5 {8}Gold7
Splitted. Loodle: {8} +3 {11}Gold8
Split skipped.Gold9a
Splitted. ... Mantis Traitor: {0} +2 {2}, Mantis Petra: {0} +4 {4}Gold9b
Splitted. ... Soul Warrior: {0} +1 {1}Gold10
Splitted. Volt Twister: {0} +3 {3}, Soul Twister: {2} +2 {4}Gold11
Splitted.Gold12a
Splitted.Gold12b
Splitted.Gold14a
Split skipped.Gold14b
Split skipped.Gold15
Split skipped.Gold16
Split skipped.Gold17a
Splitted.Gold17b
Splitted.Gold17c
Split skipped.GoldEnd
Splitted.It may be possible to improve those splits that are skipped, by removing kill constraints on enemies such as the Armored Squit that have their journal entries completed by this point. But this should only be done if there's no way to "leave one alive" until the end of the wave. But that can be for later.