Closed AlexKnauth closed 7 months ago
The timing for dreamOrbs
does not work out, it's not even close. I'll have to look for something else.
("GameManager entryGateName", ("GameManager", 0, &["_instance", "entryGateName"]), Type::String),
---
GameManager nextSceneName: "Crossroads_01"
GameManager entryGateName: "dreamGate"
GameManager gameState: 6
hero_ctrl transitionState: 1
---
So that using DreamGate instead of a SaveState can work in a similar way.