Closed kitovoi111 closed 4 months ago
Looks like com.teamabnormals.blueprint.common.world.modification.ModdedBiomeSource.getNoiseBiome is causing serious overhead to the cave biome search function. Maybe report this to blueprint repo as well?
Looks like com.teamabnormals.blueprint.common.world.modification.ModdedBiomeSource.getNoiseBiome is causing serious overhead to the cave biome search function. Maybe report this to blueprint repo as well?
ok
Explanation here (based on what I can tell): https://github.com/team-abnormals/blueprint/issues/227
Spark: https://spark.lucko.me/FOydBxq3Y8