A Library containing shared code used throughout most of my projects. Can be considered a continuation of LLibrary, of which this borrows the majority of its source code from.
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Disable Entity Optimizations for Checks for Display Entities & Armor Stands #147
A bit selfish request but even it is not supported if server using hybrid software (spigot + forge) and ModelEngine (rendering models using display entities) modelengine animations will lag and completly destroys bone system while using with citadel so, making this fixes the issue I think. I will try to implement and create a PR.
A bit selfish request but even it is not supported if server using hybrid software (spigot + forge) and ModelEngine (rendering models using display entities) modelengine animations will lag and completly destroys bone system while using with citadel so, making this fixes the issue I think. I will try to implement and create a PR.