AlexModGuy / Ice-and-Fire-Suggestions

For suggestions about my other project, Ice and Fire.
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Horrors of the deep, a challenge worthy of a hero! #763

Open Destriksyon opened 4 years ago

Destriksyon commented 4 years ago

Hello from Russia. I just had a brilliant idea! It would be possible to add to the depth of something like a sea devil, which would be invisible until you swim up to it in tight, so that only the light on the end of the rod would be visible. And the genius of the idea is that such a light would not necessarily be dangerous, so that a light with unique resources for crafting powerful armor and weapons. That the player would be tempted to collect every light, but he could pay for greed and lose everything. You could still beat the reproduction of these creatures, especially huge females should have three or two males, showing their disguise, but helping in the fight, you could beat their dimensionless stomach, they say it can swallow you whole and you will need to open its belly to get out.

That would not make it easier for players with maps and mods to display HP, you could make these lights small glowing fish. And show invisible demons like these fish(I mean the glow rod of course). but they all have to move and behave in a similar way in this phase.

Destriksyon commented 4 years ago

Then I had a few more thoughts about it. For sea stars(as well as for lights), you can make varieties, depending on the depth. How it will work: There are three types: anglerfish ordinary(but still huge, as I described earlier) it is found at a depth where light still penetrates, and therefore it sees normally and in addition to the above ambushes can safely hunt (that is, just spawn in the world with the flashlight off). At greater depths than the usual congener lives its deep-water version is more similar to the fish of the order Sternoptychidae, the body shape resembles a hatchet. In the world appears most often in an ambush, the chance of normal hunting is minimal due to its almost complete blindness. They are somewhat faster and stronger than normal and have a more valuable loot, as well as lights at this depth. The most unusual and dangerous angler fish are found in the darkest corners of the underwater world. Superficially similar to representatives of Chauliodus. They are protected by an internal skeleton that partially extends beyond the skin. these creatures have translucent sides and a completely transparent belly of a greenish hue, from inside there is a weak light from which you can see their internal organs, they look more like the undead or a Ghost than a creation of God. Their disguise is just as indistinguishable for fans of free profit from these lights, but they can sometimes be given away by the glow of spots on the back and internal organs. Their bodies are elongated, though they are smaller, but faster and stronger than their giant counterparts. After killing such a person and collecting components from lights from all levels, you can create a sea devil armor that glows in the dark, restores its strength by killing, and by clicking on the control you can become invisible for 13 seconds (with a recharge of 40 seconds), the number of the devil. You will not be able to collect the entire set of armor if you do not collect all the necessary materials at all three depths, the sword is made only from the resources of the maximum depth at which, by the way, blindness is hung(at all large depths under water, it will now be hung, from blindness I to blindness III) The sword will inflict "lacerations" but not such as the blade from the hippogriff's claw, but others that never heal, For the first three seconds, such a wound simply causes a small amount of bleeding damage, after which the opponent is hung up with nausea I, then hunger I, after this poisoning, all these effects are somewhat different from vanilla, since they last much longer, but their effectiveness is reduced.(poisoning does not cause damage as often, and so on)

Destriksyon commented 4 years ago

I will also say a few words about the chance of spawn, I thought that 50-50 is pretty fair, but still no. the complexity should increase over time. So at the first depth the chance of spawning a monster is 23% On the second 40% And on the third all 63% For all these monsters, you can and should do something like "Challenger Deep" in the Mariana trench, make a large funnel or crack below the vanilla height of minecraft. This in addition to the atmosphere of deep immersion will make an allusion to the fact that the sea devils came not from our world but from something beyond. But you can not do so that only they would live there, in the future you can add other deep-sea animals, such as crabs and other crustaceans, maybe even the biblical Leviathan or a deep variation of sea serpents. as well as all sorts of unusual mini-danzhi and small caves and sulfur geysers, in short, to enliven this dangerous area.

Destriksyon commented 4 years ago

I just had an idea how it would be possible to implement deep tools, everyone knows that in maincraft on any version when you remove your finger from the left mouse button, the block extraction progress is reset, these same tools will not have such a problem, they will cause "eternal wounds" as well as the blade, but unlike the sword, not to the death of the player or the creature, but to the destruction of the block. All tools and the sword can be improved with materials that come across in the lights. Tools will dig in the form of + And the sword will change the animation to a side cut, and the sound will change from vanilla to a more realistic whistle of the blade. the gameplay difference will be that the range of the blade will be increased by 2 times, and the damage to additional opponents will not be reduced, and will be equal to the base damage of the blade.