AlexModGuy / Ice-and-Fire-Suggestions

For suggestions about my other project, Ice and Fire.
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Easier Combat on Dragons #822

Open RainbowTurtle-skylord5201 opened 4 years ago

RainbowTurtle-skylord5201 commented 4 years ago

So, having a big dragon is cool. You get to rule the school (or... server... but I play alone :( ) with your big cool dragon shooting fire or ice everywhere. But, aiming is kinda hard. Fighting the ender dragon with a T5- oooh boy. That literally did not work while I was riding it, and it could only knock it away with it's wing beats. Maybe make a larger reticile, or a small training guide you can pull up to practice, like with advancements (in the top right- "hit x mob with your breath attack" when there's a mob nearby, and you click "tutorial" or something). Also, allow wing beating when you are not holding anything with right click.

M4TTI4 commented 4 years ago

I would rather appreciate another command for dragons, that allow them to fight while being ridden. So basically they'll be able to breathe fire, swing tail and roar whenever the "think" its necessary, with a better aim than a player one's

RainbowTurtle-skylord5201 commented 4 years ago

I would rather appreciate another command for dragons, that allow them to fight while being ridden. So basically they'll be able to breathe fire, swing tail and roar whenever the "think" its necessary, with a better aim than a player one's

Dragons already do all of those things when they're fighting. They mainly bite like wild dragons do. It's the exact same AI, just not attacking the owner. Better combat on dragons makes using a bigger, beefier dragon against a tough opponent actually viable and not just feel like a huge waste for getting your first one super big and then leaving it in it's horn for ages.

M4TTI4 commented 4 years ago

I would rather appreciate another command for dragons, that allow them to fight while being ridden. So basically they'll be able to breathe fire, swing tail and roar whenever the "think" its necessary, with a better aim than a player one's

Dragons already do all of those things when they're fighting. They mainly bite like wild dragons do. It's the exact same AI, just not attacking the owner. Better combat on dragons makes using a bigger, beefier dragon against a tough opponent actually viable and not just feel like a huge waste for getting your first one super big and then leaving it in it's horn for ages.

When you ride them dragons won't attack without your command. I said that they should do it, with an higher accuracy than a player can reach