Open AlexMog opened 3 years ago
Class: Piece
public static void GetAllPiecesInRadius(Vector3 p, float radius, List<Piece> pieces) { foreach (Piece allPiece in m_allPieces) { if (Vector3.Distance(p, allPiece.transform.position) < radius) { pieces.Add(allPiece); } } }
Class: Piece