Closed spasquini closed 7 years ago
yep, a negative feedback would be great. I'll think about adding a red flash to the selection box, maybe a small 'denied' sound beep :)
Also I'll be revamping the faction vision map code. Current implementation is bad and creates several weird bugs D:
New faction vision map is in :D No longer do units lose sight during the turn!
When a unit tries to move into a water block, it disappears, together withj its "range of seeing". But the code is doing right, don't taking it like a finished move and waiting for a correct move. Moving to a correct space, the unit appears again. Probably it could be nice if the unit, when the user moves to a water block, shakes as to say "No, mate, not there!" then wait the correct move.