It might be a skill issue of mine or, Using KeybindList .Size or .Position will get set correctly but later in the code it will get set back to the default defined values because of (Line 2585) and (Line 2588)
local Bracket = loadstring(game:HttpGet("https://raw.githubusercontent.com/AlexR32/Bracket/main/BracketV34.lua"))()
local Window = Bracket:Window() do
Window:KeybindList({Enabled = true, Size = UDim2.new(0, 242, 0, 492)}) --// doubled the normal size
end
It might be a skill issue of mine or, Using KeybindList .Size or .Position will get set correctly but later in the code it will get set back to the default defined values because of (Line 2585) and (Line 2588)