Closed mysteriosum closed 2 years ago
Managing events is definitely something we want to figure out for the engine. We'll have to consider if we want to attribute different input events to different windows - might be worthwhile to have a "consume" style API for events. TBD
This input event handling system should also consider in-game use.
Closing for now as part of a revamp of our github issues. Larger scale tasks like this will be tracked in Trello
The event system needs to read inputs and fire events across the project.
For this milestone, we expect: -Read mouse position -Read mouse clicks -Fire events when these things occur