Closed AlexSabourinDev closed 3 years ago
Begin introducing the entity/property model for adding properties to an entity.
Added a thread safe block pool allocator that uses a simple bit slot allocation scheme
Introduced some threadsafety comments
Move RendererProperty to renderer frontend.
Move entity pool too IBAllocator and name it ThreadSafePool
Fix freeMemoryPages, it shouldn't have taken a page count
Finalize the current functionality of the renderer properties
Assure that the entity clears it's properties
Assure that the block pool tests to assure that all it's objects have been destroyed before it's released
Add a sample for asset loading instead of using the game object sample
Begin introducing the entity/property model for adding properties to an entity.
Added a thread safe block pool allocator that uses a simple bit slot allocation scheme
Introduced some threadsafety comments
Move RendererProperty to renderer frontend.
Move entity pool too IBAllocator and name it ThreadSafePool
Fix freeMemoryPages, it shouldn't have taken a page count
Finalize the current functionality of the renderer properties
Assure that the entity clears it's properties
Assure that the block pool tests to assure that all it's objects have been destroyed before it's released
Add a sample for asset loading instead of using the game object sample