Open odenthefish opened 9 years ago
^ Yes or no?
My votes: Mariculture : maybe/Yes.
Gardent Stuff: Yes.
Modular Systems: maybe/no.
Tinkers Steelworks: Yes.
Garden Stuff is a good decorative mod that plays well with existing mods in the pack. There are no significant gameplay changes. I think this would be a good addition.
Mariculture, the last time I played it, added so much world gen that it lagged my single player world so much it was unplayable. It adds a lot of neat features and has a lot of compatibility with existing mods in the pack. I would conservatively accept it but evaluation needs to be done with all the things it adds.
Modular Systems, while an interesting gameplay mechanic, seems largely unnecessary and I'm concerned it may add a lot of overlap with existing mods. I've not used this mod before, so my first instinct is No. Needs evaluation.
Tinkers Steelworks adds a lot that looks interesting. I've not used it before, but I see nothing against it. I have no concerns with adding this to the modpack.
so we can add garden stuff and tinkers ?
when does alex get back?
I know he's pretty busy. I'm looking forward to BiblioCraft and Flood Lights too, hopefully they can be added to the next pack release.
I'm definitely gonna have a look at these. I'm going away until Sunday. I'll resume work when I get back.
On 31 Mar 2015, at 6:06 pm, Xariyl notifications@github.com wrote:
I know he's pretty busy. I'm looking forward to BiblioCraft and Flood Lights too, hopefully they can be added to the next pack release.
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i didn't approve any time off - did you Xariyl?
Yeah, I did. He's distracted so I can MineTweak turning potatoes into ender pearls, he'll accept the pull request without reading it :)
Heh, I like reading your pull requests Xariyl, it's kinda nice seeing some scripts that aren't yours for once :D
I approved time off way back in May when I got pack permissions with the Toad himself... :P
On 31 Mar 2015, at 6:36 pm, Xariyl notifications@github.com wrote:
Yeah, I did. He's distracted so I can MineTweak turning potatoes into ender pearls, he'll accept the pull request without reading it :)
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i have no clue on how to quote you xariyl but i didn't see any major lag caused by mariculture although i did get some pretty heavy tickrate lag when generating new chunks but it always went back to normal (but all bets are off when my funky locomotion quarrys are running eek) and the generation can be disabled i believe (maybe even where you can select certain things to disable) i do agree on modular systems being kind of overkill because as you said most of it is already installed in one way or another i don't think i have ever played with tinkers steelworks but from what i've seen it has a pretty cool gameplay mechanic
i am hesitant to say this but i agree with the fish
Garden stuff adds things like flowerpots and window boxes http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2163513-garden-stuff-v-1-5-3-updated-mar-19-15
mariculture adds things like diving suits, speed boats and fish breeding ( like forestry bees ) Enchiridion is required to use the books ( I believe that it only adds a few book related things) http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292346-mariculture-1-2-4-1-updated-13-03-2015
modular systems adds modular furnaces, ore processing, storage and enchanting http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291862-modular-systems-formally-modular-furnace