AlexTheGre4t / MCTNG

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Biome generation #33

Open ryuben opened 9 years ago

ryuben commented 9 years ago

After you get say 10k blocks from spawn it is just a Savanna Desert Fest

AlexTheGre4t commented 9 years ago

Is that only on your server world? What is it like on other worlds?

On 3 Apr 2015, at 4:37 am, ryuben notifications@github.com wrote:

After you get say 10k blocks from spawn it is just a Savanna Desert Fest

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ryuben commented 9 years ago

i tried it on a random seed and after i get past X distance it just kinda gets stuck on a few biomes - not much diversity like it just goes "fk it these will do"

In all honesty they feel wieghted and those 2 just seem to win out after a while with roofted forests

AlexTheGre4t commented 9 years ago

Huh. That's a little odd. More variation might be added soon anyway.

On 3 Apr 2015, at 6:36 pm, ryuben notifications@github.com wrote:

i tried it on a random seed and after i get past X distance it just kinda gets stuck on a few biomes - not much diversity like it just goes "fk it these will do"

In all honesty they feel wieghted and those 2 just seem to win out after a while with roofted forests

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ryuben commented 9 years ago

Might? On 3 Apr 2015 18:47, "Alex Bilbie" notifications@github.com wrote:

Huh. That's a little odd. More variation might be added soon anyway.

On 3 Apr 2015, at 6:36 pm, ryuben notifications@github.com wrote:

i tried it on a random seed and after i get past X distance it just kinda gets stuck on a few biomes - not much diversity like it just goes "fk it these will do"

In all honesty they feel wieghted and those 2 just seem to win out after a while with roofted forests

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— Reply to this email directly or view it on GitHub https://github.com/AlexTheGre4t/MCTNG/issues/33#issuecomment-89373400.

AlexTheGre4t commented 9 years ago

Well, it will be changed. Only in not sure how severe the changes will be. I want people to keep their worlds without their being random ugly chunk borders :/

On 3 Apr 2015, at 7:01 pm, ryuben notifications@github.com wrote:

Might? On 3 Apr 2015 18:47, "Alex Bilbie" notifications@github.com wrote:

Huh. That's a little odd. More variation might be added soon anyway.

On 3 Apr 2015, at 6:36 pm, ryuben notifications@github.com wrote:

i tried it on a random seed and after i get past X distance it just kinda gets stuck on a few biomes - not much diversity like it just goes "fk it these will do"

In all honesty they feel wieghted and those 2 just seem to win out after a while with roofted forests

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— Reply to this email directly or view it on GitHub https://github.com/AlexTheGre4t/MCTNG/issues/33#issuecomment-89373400.

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Xariyl commented 9 years ago

Interesting comment from on the forums. Didn't know such code was actually added, but might explain some of the repetition.

http://www.mod-buildcraft.com/forums/showthread.php?tid=1420&pid=15195#pid15195

ryuben commented 9 years ago

http://www.reddit.com/r/feedthebeast/comments/327wp4/i_fairly_certain_this_is_not_supposed_to_happen_a/

please

AlexTheGre4t commented 9 years ago

If this can be purposely recreated that works 100% of the time I definitely want to do this.

On 11 Apr 2015, at 6:06 pm, ryuben notifications@github.com wrote:

http://www.reddit.com/r/feedthebeast/comments/327wp4/i_fairly_certain_this_is_not_supposed_to_happen_a/

please

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ryuben commented 9 years ago

Yes it can buy setting a biome Id etc On 11 Apr 2015 18:25, "Alex Bilbie" notifications@github.com wrote:

If this can be purposely recreated that works 100% of the time I definitely want to do this.

On 11 Apr 2015, at 6:06 pm, ryuben notifications@github.com wrote:

http://www.reddit.com/r/feedthebeast/comments/327wp4/i_fairly_certain_this_is_not_supposed_to_happen_a/

please

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— Reply to this email directly or view it on GitHub https://github.com/AlexTheGre4t/MCTNG/issues/33#issuecomment-91885564.

AlexTheGre4t commented 9 years ago

This will be added then. With a revamp of biomes, and the inclusion of mobs again (rare spawns though) :D

On 11 Apr 2015, at 6:50 pm, ryuben notifications@github.com wrote:

Yes it can buy setting a biome Id etc On 11 Apr 2015 18:25, "Alex Bilbie" notifications@github.com wrote:

If this can be purposely recreated that works 100% of the time I definitely want to do this.

On 11 Apr 2015, at 6:06 pm, ryuben notifications@github.com wrote:

http://www.reddit.com/r/feedthebeast/comments/327wp4/i_fairly_certain_this_is_not_supposed_to_happen_a/

please

— Reply to this email directly or view it on GitHub.

— Reply to this email directly or view it on GitHub https://github.com/AlexTheGre4t/MCTNG/issues/33#issuecomment-91885564.

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ryuben commented 9 years ago

Actual monsters......oh my On 11 Apr 2015 19:14, "Alex Bilbie" notifications@github.com wrote:

This will be added then. With a revamp of biomes, and the inclusion of mobs again (rare spawns though) :D

On 11 Apr 2015, at 6:50 pm, ryuben notifications@github.com wrote:

Yes it can buy setting a biome Id etc On 11 Apr 2015 18:25, "Alex Bilbie" notifications@github.com wrote:

If this can be purposely recreated that works 100% of the time I definitely want to do this.

On 11 Apr 2015, at 6:06 pm, ryuben notifications@github.com wrote:

http://www.reddit.com/r/feedthebeast/comments/327wp4/i_fairly_certain_this_is_not_supposed_to_happen_a/

please

— Reply to this email directly or view it on GitHub.

— Reply to this email directly or view it on GitHub <https://github.com/AlexTheGre4t/MCTNG/issues/33#issuecomment-91885564 .

— Reply to this email directly or view it on GitHub.

— Reply to this email directly or view it on GitHub https://github.com/AlexTheGre4t/MCTNG/issues/33#issuecomment-91894618.