Open AlexWaveDiver opened 8 years ago
Maybe the base font lacks that character (the TTF file, I mean). In that case I'm afraid that you must edit the font :( (I recommend you FontForge)
DotumChe already has that character, plus I created a new font with the width between the characters fixed... and I was using FontForge
I'll check it out as soon as I can. Can you send me your UTfonts file?
https://www.dropbox.com/s/an1jkiwi7vc51ld/UT%20fonts.zip?dl=0 github apparently doesn't like my zip file :c
Hm, I've been able to use your UTfonts project without any problem :/ (besides the kerning issue) Try to open and save the fonts (both DotumChe and DotumCheSmall), and rebuild the project again.
I'm out of ammo ATM, sorry :(
I can't seem to get that glyph to show up no matter what. I tried repacking my UTFonts, validating my game cache, editing the font... 8bit operator font works fine with the added glyphs, but DotumChe doesn't want to work. maybe is it because I'm using steam version and there some unknown drm thing blocking it?
Maybe! Try renaming the steam_api.dll library and repackaging the data.win file
still nothing...
I'll try using a DRM free copy from a totally legitimate, 100% NOT pirate site. I mean I brought the game, it should be legally allright for me to get the DRM-free copy for free...
Asked Toby and he gave it to me <3
Ok, I finally managed to get it working, but now the flowey text won't advance more than the first line...
(and the font looks like total shite)
How you do that !? please tell me!!
This is one looong ride, so buckle up cuz you're gonna be here for a while :)
The end.
also hey @AlexWaveDiver I think this is the beginnings of a guide :D (if you want the markdown its here)
* DotumChe is in a font called guilm.ttc
@Epic3lite done. Thank you! :D
https://github.com/AlexWaveDiver/TranslaTale/wiki/Adding-custom-glyphs
:D
I'm not sure if this is the bug I'm having right now: http://imgur.com/a/uS0xP I don't wanna open another issue just in case