⚠ This is a working modlist of mods that affect the CORE GAMEPLAY. Please make new suggestions in the discord, and large-scale feedback for the current list in the issue replies. Longer discussions and polls will also be conducted on Discord occasionally. ⚠
<== 🛑 BEFORE SUGGESTING: 🛑 ==>
📔 Please remember to refer to the #4 for guidelines on which mods might be included!
❌ Check the Rejected Mods list (bottom of this page) to make sure your mod hasn't been rejected already. If you feel that strongly about it, appeals can be made in the discord #suggestions.
✨ Cross-reference with the existing mods to see if it fits quality standards and avoids redundancy.
Adds a pollution mechanic which causes certain blocks to emit pollutant gas blocks, requiring ventilation to avoid suffocation and explosion from these blocks, and eventual greenhouse gas management.
Forge 1.16 - 1.19
Optionally, the world can start out polluted and use FxControl to create a poison effect on the surface based on pollution levels (need to check viability). Should be paired with Advanced Chimneys for gas block management. See also Pollutant Pump for a better way to clear upper atmosphere pollution.
Primarily adds a chance for crops to grow into overweight versions! There are a lot of other mechanics as well to promote overweight crop farming, and miscellaneous stuff as well.
Adds quite a variety of unique mechanics, relating mostly to the underground. A couple new biomes, mobs, an ore... it's hard to describe; see notes for a showcase.
⚠ This is a working modlist of mods that affect the CORE GAMEPLAY. Please make new suggestions in the discord, and large-scale feedback for the current list in the issue replies. Longer discussions and polls will also be conducted on Discord occasionally. ⚠
<== 🛑 BEFORE SUGGESTING: 🛑 ==>
✅ Finalized (organized by theme)
🌊 Ocean
🎮 Core Gameplay
🔧 Technical
🧱 Dependencies
🚧 Under review (organized by type)
🎮 Core Gameplay
⚔ Equipment
⚙ General
🌍 Worldgen
☠ Mobs and Bosses
❌ Rejected